Progressive Virtual Beam Lights

 

We present Virtual Beam Lights (VBLs), a progressive many-lights algorithm for rendering complex indirect transport paths in, from, and to media.

July 4, 2012
Eurographics Symposium on Rendering (EGSR) 2012

 

Authors

Jan Novák (Disney Research/Karlsruhe Institute of Technology)

Derek Nowrouzezahrai (Disney Research/Université de Montréal)

Carsten Dachsbacher (Karlsruhe Institute of Technology)

Wojciech Jarosz (Disney Research)

Progressive Virtual Beam Lights

Abstract

A recent technique that forms virtual ray lights (VRLs) from path segments in media, reduces the artifacts common to VPL approaches in participating media, however, distracting singularities still remain. We present Virtual Beam Lights (VBLs), a progressive many-lights algorithm for rendering complex indirect transport paths in, from, and to media. VBLs are efficient and can handle heterogeneous media, anisotropic scattering, and moderately glossy surfaces, while provably converging to ground truth. We inflate ray lights into beam lights with finite thicknesses to eliminate the remaining singularities. Furthermore, we devise several practical schemes for importance sampling the various transport contributions between camera rays, light rays, and surface points. VBLs produce artifact-free images faster than VRLs, especially when glossy surfaces and/or anisotropic phase functions are present. Lastly, we employ a progressive thickness reduction scheme for VBLs in order to render results that converge to ground truth.

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