Efficient Rasterization for Edge-Based 3D Object Tracking on Mobile Devices

 

Augmented reality applications on hand-held devices suffer from the limited available processing power. While methods to detect the location of artificially textured markers within the scene are commonly used, geometric properties of three-dimensional objects are rarely exploited for object tracking.

November 28, 2012
ACM SIGGRAPH Asia 2012

 

Authors

Etan Kissling (ETH Zurich)

Kenny Mitchell (Disney Research)

Thomas Oskam (Disney Research/ETH Joint PhD)

Markus Gross (Disney Research/ETH Zurich)

Efficient Rasterization for Edge-Based 3D Object Tracking on Mobile Devices

Abstract

Augmented reality applications on hand-held devices suffer from the limited available processing power. While methods to detect the location of artificially textured markers within the scene are commonly used, geometric properties of three-dimensional objects are rarely exploited for object tracking. In order to track such geometry efficiently on mobile devices, existing methods must be adapted. By focusing on key behaviors of edge-based models, we present a sparse depth buffer structure to provide an efficient rasterization method. This allows the tracking algorithm to run on a single CPU core of a current-generation hand-held device while requiring only minimal support from the GPU.

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