Survey of Texture Mapping Techniques for Representing and Rendering Volumetric Mesostructure

 

In this survey, we review the developments of algorithms and techniques for representing volumetric mesostructure as texture-mapped detail.

February 27, 2014
Journal of Computer Graphics Techniques (JCGT) 2014

 

Authors

Charalampos Koniaris (University of Bath)

Darren Cosker (University of Bath)

Xiaosong Yang (University of Bournemouth)

Kenny Mitchell (Disney Research)

Survey of Texture Mapping Techniques for Representing and Rendering Volumetric Mesostructure

Abstract

Representation and rendering of volumetric mesostructure using texture mapping can potentially allow the display of highly detailed, animated surfaces at a low-performance cost. Given the need for consistently more detailed and dynamic worlds rendered in real-time, volumetric texture mapping now becomes an area of great importance. In this survey, we review the developments of algorithms and techniques for representing volumetric mesostructure as texture-mapped detail. Our goal is to provide researchers with an overview of novel contributions to volumetric texture mapping as a starting point for further research and developers with a comparative review of techniques, giving insight into which methods would be fitting for particular tasks. We start by defining the scope of our domain and provide background information regarding mesostructure and volumetric texture mapping. Existing techniques are assessed in terms of content representation and storage as well as quality and performance of parameterization and rendering. Finally, we provide insights to the field and opportunities for research directions in terms of real-time volumetric texture-mapped surfaces under deformation.

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