Perceptually-Based Compensation of Light Pollution in Display Systems

 

This paper addresses the problem of unintended light contributions due to physical properties of display systems. An example of such unintended contribution is crosstalk in stereoscopic 3D display systems, often referred to as ghosting.

August 1, 2011
ACM Symposium on Applied Perception in Graphics and Visualization (ACM APGV) 2011

 

Authors

Jeroen van Baar (Disney Research)

Steven Poulakos (Disney Research)

Wojciech Jarosz (Disney Research)

Derek Nowrouzezahrai (Disney Research)

Rasmus Tamstorf (Disney Research/Walt Disney Animation Studios)

Markus Gross (Disney Research/ETH Zurich)

Perceptually-Based Compensation of Light Pollution in Display Systems

Abstract

Ghosting results in a reduction of visual quality and may lead to an uncomfortable viewing experience. The latter is due to conflicting (depth) edge cues, which can hinder the human visual system (HVS) proper fusion of stereo images (stereopsis). We propose an automatic, perceptually-based computational compensation framework, which formulates pollution elimination as a minimization problem. Our method aims to distribute the error introduced by the pollution in a perceptually optimal manner. As a consequence ghost edges are smoothed locally, resulting in a more comfortable stereo viewing experience. We show how to make the computation tractable by exploiting the structure of the resulting problem and also propose a perceptually-based pollution prediction. We show that our general framework is applicable to other light pollution problems, such as descattering.

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