Visual Computing

We strive to improve Disney’s production pipelines and creative processes, expanding the designer’s toolbox in terms of rendering, animation, capture, stylization, interaction, and efficiency. Our technology allows designers to tell their story. We also develop algorithms to better understand our audiences and create new modes of interaction.

Latest Publications

Neural Sequential Phrase Grounding (SeqGROUND)

June 16, 2019
IEEE Conference on Computer Vision and Pattern Recognition (CVPR) 2019

Pelin Dogan (Disney Research/ETH Joint PhD) Leonid Sigal (University of British Columbia/Vector Institute) Markus Gross (Disney Research/ETH Zurich)

Practical Person-Specific Eye Rigging

May 6, 2019
Eurographics 2019

Pascal Bérard (Disney Research/ETH Joint PhD) Derek Bradley (Disney Research) Markus Gross (Disney Research/ETH Zurich) Thabo Beeler (Disney Research)

Analysis of Sample Correlations for Monte Carlo Rendering

May 6, 2019
Eurographics 2019

Gurprit Singh (Max-Planck Institute for Informatics, Saarbrücken) Cengiz Öztireli (Disney Research) Abdalla G.M. Ahmed (KAUST) David Coeurjolly (Université de Lyon / CNRS) Kartic Subr (University of Edinburgh) Oliver Deussen (University of Konstanz) Victor Ostromoukhov (Université de Lyon / CNRS) Ravi Ramamoorthi (University of California, San Diego) Wojciech Jarosz (Dartmouth College)

StoryPrint: an Interactive Visualization of Stories

March 17, 2019
ACM Symposium on User Interface Software and Technology (ACM UIST) 2019

Kate Watson (Disney Research) Sasha Schriber (Disney Research) Carlos Muniz (Rutgers University) Samuel Sohn (Rutgers University) Markus Gross (Disney Research/ETH Zurich) Mubbasir Kapadia (Rutgers University)

Animating an Autonomous 3D Talking Avatar

February 15, 2019
arxiv 2019

Dominik Borer (Disney Research/ETH Joint PhD) Dominic Lutz (Disney Research) Robert W. Sumner (Disney Research) Martin Guay (Disney Research)