High-Quality Capture of Eyes
In this paper we demonstrate that there is a lot of individuality to every eye, a fact that common practices for 3D eye generation do not consider.
November 19, 2014
ACM SIGGRAPH Asia 2014
Authors
Pascal Berard (Disney Research/ETH Zürich)
Derek Bradley (Disney Research)
Maurizio Nitti (Disney Research)
Thabo Beeler (Disney Research)
Markus Gross (Disney Research/ETH Zurich)
High-Quality Capture of Eyes
To faithfully reproduce all the intricacies of the human eye we propose a novel capture system that is capable of accurately reconstructing all the visible parts of the eye: the white sclera, the transparent cornea, and the non-rigidly deforming colored iris. These components exhibit very different appearance properties, and thus we propose a hybrid reconstruction method that addresses them individually while respecting their inter-dependencies. The result of our system is a complete model of both spatio-temporal shape and texture at an unprecedented level of detail. The captured eyes will not only enable the creation of more believable digital humans but have potential applications in fields other than computer graphics, such as ophthalmology. Finally, we believe that the findings of this paper will alter our community’s current assumptions regarding human eyes, and our work has the potential to significantly impact the way that eyes will be modeled in the future.