Rapid Hologram Generation Utilising Layer-Based Approach and Graphic Rendering for Realistic 3D Image Reconstruction by Angular Tiling

 

An approach of rapid hologram generation for the realistic 3D image reconstruction based on the angular tiling concept is proposed, using a new graphic rendering approach integrated with a previously developed layer-based method for hologram calculation.

April 8, 2014
Journal of Electronic Imaging 2014

 

Authors

Jhen-Si Chen (University of Cambridge)

Daping Chu (University of Cambridge)

Quinn Smithwick (Disney Research)

Rapid Hologram Generation Utilising Layer-Based Approach and Graphic Rendering for Realistic 3D Image Reconstruction by Angular Tiling

Abstract

An approach of rapid hologram generation for the realistic 3D image reconstruction based on the angular tiling concept is proposed, using a new graphic rendering approach integrated with a previously developed layer-based method for hologram calculation. A 3D object is simplified as layered cross-sectional images perpendicular to a chosen viewing direction, and our graphics rendering approach allows the incorporation of clear depth cues, occlusion and shading in the generated holograms for angular tiling. The combination of these techniques together with parallel computing reduces the computation time of a single-view hologram for a 3D image of XGA resolution to 176 ms using a single consumer graphics processing unit card.

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