Augmenting Physical Avatars Using Projector Based Illumination
We propose a complete process for augmenting physical avatars using projector-based illumination, significantly increasing their expressiveness.
November 1, 2013
ACM SIGGRAPH Asia 2013
Authors
Amit Bermano (Disney Research/ETH Joint PhD)
Phillipp Bruschweiler (Disney Research/ETH Joint M.Sc.)
Anselm Grundhöfer (Disney Research)
Daisuke Iwai (Osaka University)
Bernd Bickel (Disney Research)
Markus Gross (Disney Research/ETH Zurich)
Augmenting Physical Avatars Using Projector Based Illumination
Animated animatronic figures are a unique way to give physical presence to a character. However, their movement and expressions are often limited due to mechanical constraints. In this paper, we propose a complete process for augmenting physical avatars using projector-based illumination, significantly increasing their expressiveness. Given an input animation, the system decomposes the motion into low-frequency motion that can be physically reproduced by the animatronic head and high-frequency details that are added using projected shading. At the core is a spatio-temporal optimization process that compresses the motion in gradient space, ensuring faithful motion replay while respecting the physical limitations of the system. We also propose a complete multi-camera and projection system, including a novel defocused projection and subsurface scattering compensation scheme. The result of our system is a highly expressive physical avatar that features facial details and motion otherwise unattainable due to physical constraints.