Visual Computing

We strive to improve Disney’s production pipelines and creative processes, expanding the designer’s toolbox in terms of rendering, animation, capture, stylization, interaction, and efficiency. Our technology allows designers to tell their story. We also develop algorithms to better understand our audiences and create new modes of interaction.

Latest Publications

Trajectory Augmentation for Robust Neural Locomotion Controllers

February 27, 2024
VISIGRAPP 2024


Dhruv Agrawal (DisneyResearch|Studios/ETH Joint PhD)
Jakcob Buhmann (DisneyResearch|Studios)
Mathias Koing (DisneyResearch|Studios/ETH Joint PhD)
Robert W. Sumner (DisneyResearch|Studios/ETH Zurich)
Martin Guay (DisneyResearch|Studios)

Stereo Conversion with Disparity-Aware Warping, Compositing and Inpainting

January 3, 2024
WACV (2024)


Lukas Mehl (Institute for Visualization and Interactive Systems, University of Stuttgart)
Andrés Bruhn (Institute for Visualization and Interactive Systems, University of Stuttgart)
Markus Gross (DisneyResearch|Studios/ETH Zurich)
Christopher Schroers  (DisneyResearch|Studios)

Pose and Skeleton-aware Neural IK for Pose and Motion Editing

December 11, 2023
ACM SIGGRAPH Asia (2023)


Dhruv Agrawal (DisneyResearch|Studios/ETH Joint PhD)
Martin Guay (DisneyResearch|Studios)
Jakcob Buhmann (DisneyResearch|Studios)
Dominik Borer (DisneyResearch|Studios)
Robert W. Sumner (DisneyResearch|Studios/ETH Zurich)

An Implicit Physical Face Model Driven by Expression and Style

December 11, 2023
ACM SIGGRAPH Asia (2023)


Lingchen Yang (ETH Zurich)
Gaspard Zoss (DisneyResearch|Studios)
Prashanth Chandran (DisneyResearch|Studios)
Paulo Gotardo (DisneyResearch|Studios)
Markus Gross (DisneyResearch|Studios/ETH Zurich)
Barbara Solenthaler (ETH Zurich)
Eftychios Sifakis (University of Wisconsin)
Derek Bradley (DisneyResearch|Studios)