Visual Computing

We strive to improve Disney’s production pipelines and creative processes, expanding the designer’s toolbox in terms of rendering, animation, capture, stylization, interaction, and efficiency. Our technology allows designers to tell their story. We also develop algorithms to better understand our audiences and create new modes of interaction.

Latest Publications

Neural Importance Sampling

July 12, 2019
ACM Siggraph 2019

Thomas Müller (Disney Research/ETH Joint PhD) Brian McWilliams (Disney Research) Fabrice Rousselle (Disney Research) Markus Gross (Disney Research/ETH Zurich) Jan Novak (Disney Research)

Neural Sequential Phrase Grounding (SeqGROUND)

June 16, 2019
IEEE Conference on Computer Vision and Pattern Recognition (CVPR) 2019

Pelin Dogan (Disney Research/ETH Joint PhD) Leonid Sigal (University of British Columbia/Vector Institute) Markus Gross (Disney Research/ETH Zurich)

Generating Animations from Screenplays

June 1, 2019
*SEM 2019

Yeyao Zhang (Disney Research/ETH Joint M.Sc.) Eleftheria Tsipidi (Disney Research) Sasha Schriber (Disney Research) Mubbasir Kapadia (Disney Research/Rutgers University) Markus Gross (Disney Research/ETH Zurich) Ashutosh Modi (Disney Research)

Practical Person-Specific Eye Rigging

May 6, 2019
Eurographics 2019

Pascal Bérard (Disney Research/ETH Joint PhD) Derek Bradley (Disney Research) Markus Gross (Disney Research/ETH Zurich) Thabo Beeler (Disney Research)