Visual Computing

We strive to improve Disney’s production pipelines and creative processes, expanding the designer’s toolbox in terms of rendering, animation, capture, stylization, interaction, and efficiency. Our technology allows designers to tell their story. We also develop algorithms to better understand our audiences and create new modes of interaction.

Latest Publications

The Impulse Particle-In-Cell Method

April 22, 2024
Eurographics 2024


Sergio Sancho (DisneyResearch|Studios/ETH Joint PhD)
Jingwei Tang (DisneyResearch|Studios)
Christopher Batty (University of Waterloo)
Vinicius Azevedo (DisneyResearch|Studios)

Trajectory Augmentation for Robust Neural Locomotion Controllers

February 27, 2024
VISIGRAPP 2024


Dhruv Agrawal (DisneyResearch|Studios/ETH Joint PhD)
Jakcob Buhmann (DisneyResearch|Studios)
Mathias Koing (DisneyResearch|Studios/ETH Joint PhD)
Robert W. Sumner (DisneyResearch|Studios/ETH Zurich)
Martin Guay (DisneyResearch|Studios)

Stereo Conversion with Disparity-Aware Warping, Compositing and Inpainting

January 3, 2024
WACV (2024)


Lukas Mehl (Institute for Visualization and Interactive Systems, University of Stuttgart)
Andrés Bruhn (Institute for Visualization and Interactive Systems, University of Stuttgart)
Markus Gross (DisneyResearch|Studios/ETH Zurich)
Christopher Schroers  (DisneyResearch|Studios)

Pose and Skeleton-aware Neural IK for Pose and Motion Editing

December 11, 2023
ACM SIGGRAPH Asia (2023)


Dhruv Agrawal (DisneyResearch|Studios/ETH Joint PhD)
Martin Guay (DisneyResearch|Studios)
Jakcob Buhmann (DisneyResearch|Studios)
Dominik Borer (DisneyResearch|Studios)
Robert W. Sumner (DisneyResearch|Studios/ETH Zurich)