Visual Computing
We strive to improve Disney’s production pipelines and creative processes, expanding the designer’s toolbox in terms of rendering, animation, capture, stylization, interaction, and efficiency. Our technology allows designers to tell their story. We also develop algorithms to better understand our audiences and create new modes of interaction.
Latest Publications
Interactive Generative Motion Editing via Scheduled Inpainting
July 30, 2026
arXiv (2026)
Dhruv Agrawal (DisneyResearch|Studios/ETH Zurich)
Dominik Borer (DisneyResearch|Studios)
Luca Vögeli (DisneyResearch|Studios)
Robert W. Sumner (DisneyResearch|Studios/ETH Zurich)
Martin Guay (DisneyResearch|Studios)
Jakob Buhmann (DisneyResearch|Studios)
Two2Four: Generative Quadruped Puppeteering from Human Motion
July 30, 2026
arXiv (2026)
Fatemeh Zargarbashi (DisneyResearch|Studios/ETH Zurich)
Zehong Qiu (DisneyResearch|Studios)
Dhruv Agrawal (DisneyResearch|Studios/ETH Zurich)
Stelian Coros (ETH Zurich)
Robert W. Sumner (DisneyResearch|Studios/ETH Zurich)
Martin Guay (DisneyResearch|Studios)
Jakob Buhmann (DisneyResearch|Studios)
SmoothMotionVectors: Optimizing Your Content for Video Codecs in Free View Video Compression
July 16, 2026
SIGGRAPH (2026)
Mingyang Song (DisneyResearch|Studios/ETH Zurich)
Yang Zhang (DisneyResearch|Studios)
Siyu Tang (ETH Zurich)
Tunç Ozan Aydin (DisneyResearch|Studios)
2D Gaussian Splatting for Bézier Spline Line Art Vectorization
July 16, 2026
SIGGRAPH (2026)
Tianhao Chen (DisneyResearch|Studios/ETH Zurich)
Clara Fernandez (DisneyResearch|Studios)
Marteinn Oskarsson (Walt Disney Animation Studios)
Chuck Tappan (Walt Disney Animation Studios)
Olga Sorkine-Hornung (ETH Zurich)
Markus Gross (DisneyResearch|Studios/ETH Zurich)
Christopher Schroers (DisneyResearch|Studios)
Abdelaziz Djelouah (DisneyResearch|Studios)
Ragged Neighborhood Attention for Spatiotemporal Neural Denoising of Deep Monte Carlo Renderings
July 16, 2026
SIGGRAPH (2026)
Xianyao Zhang (DisneyResearch|Studios)
Gerhard Röthlin (DisneyResearch|Studios)
Tunç Ozan Aydin (DisneyResearch|Studios)
Farnood Salehi (DisneyResearch|Studio
Marios Papas (DisneyResearch|Studios)
A Generative Motion Rig for Artist-Driven Motion Authoring
July 16, 2026
SIGGRAPH (2026)
Jakob Buhmann (DisneyResearch|Studios)
Dhruv Agrawal (DisneyResearch|Studios/ETH Zurich)
Dominik Borer (DisneyResearch|Studios)
Luca Vögeli (DisneyResearch|Studios)
Robert W. Sumner (DisneyResearch|Studios/ETH Zurich)
Martin Guay (DisneyResearch|Studios)





