Visual Computing

We strive to improve Disney’s production pipelines and creative processes, expanding the designer’s toolbox in terms of rendering, animation, capture, stylization, interaction, and efficiency. Our technology allows designers to tell their story. We also develop algorithms to better understand our audiences and create new modes of interaction.
Latest Publications
Gaussian Billboards: Expressive 2D Gaussian Splatting with Textures
December 17th, 2024
arXiv (2024)
Sebastian Weiss (DisneyResearch|Studios)
Derek Bradley (DisneyResearch|Studios)
Neural Facial Deformation Transfer
May 11, 2025
Eurographics (2025)
Prashanth Chandran (DisneyResearch|Studios)
Loïc Ciccone(DisneyResearch|Studios)
Gaspard Zoss (DisneyResearch|Studios)
Derek Bradley (DisneyResearch|Studios)
Volume Scattering Probability Guiding
October 7, 2024
ACM SIGGRAPH Asia (2024)
Kehan Xu (ETH Zürich)
Sebastian Herholz (Intel Corporation, Germany)
Marco Manzi (DisneyResearch|Studios)
Marios Papas (DisneyResearch|Studios)
Markus Gross (DisneyResearch|Studios / ETH Zürich)
CLIP-Fusion: A Spatio-Temporal Quality Metric for Frame Interpolation
February 27, 2027
WACV (2025)
Göksel Mert Çökmez (ETH Zurich)
Yang Zhang (DisneyResearch|Studios)
Christopher Schroers (DisneyResearch|Studios)
Tunç Ozan Aydin (DisneyResearch|Studios)
BetterDepth: Plug-and-Play Diffusion Refiner for Zero-Shot Monocular Depth Estimation
December 10, 2024
NeurIPS (2024)
Xiang Zhang (DisneyResearch|Studios/ETH Zurich)
Bingxin Ke (ETH Zurich)
Hayko Riemenschneider (DisneyResearch|Studios)
Nando Metzger (ETH Zurich)
Anton Obukhov (ETH Zurich)
Markus Gross (DisneyResearch|Studios/ETH Zurich)
Konrad Schindler (ETH Zurich)
Christopher Schroers (DisneyResearch|Studios)
Revitalizing Legacy Video Content: Deinterlacing with Bidirectional Information Propagation
November 24, 2024
British Machine Vision Conference (BMVC) (2024)
Zhaowei Gao (DisneyResearch|Studios / ETH Zürich)
Mingyang Song (DisneyResearch|Studios / ETH Zürich)
Christopher Schroers (DisneyResearch|Studios)
Yang Zhang (DisneyResearch|Studios)