Visual Computing

We strive to improve Disney’s production pipelines and creative processes, expanding the designer’s toolbox in terms of rendering, animation, capture, stylization, interaction, and efficiency. Our technology allows designers to tell their story. We also develop algorithms to better understand our audiences and create new modes of interaction.

Latest Publications

Kernel-Based Frame Interpolation for Spatio-Temporally Adaptive Rendering

July 23, 2023, ACM Siggraph 2023

Karlis Martins Briedis (DisneyResearch|Studios / ETH Zürich), Abdelaziz Djelouah (DisneyResearch|Studios), Raphaël Ortiz (DisneyResearch|Studios), Mark Meyer (Pixar Animation Studios)
Markus Gross (DisneyResearch|Studios / ETH Zürich), Christopher Schroers (DisneyResearch|Studios)

Deep Compositional Denoising on Frame Sequences

June 26, 2023,
Eurographics Symposium on Rendering (EGSR)

Xianyao Zhang (DisneyResearch|Studios / ETH Zürich), Gerhard Röthlin (DisneyResearch|Studios), Marco Manzi (DisneyResearch|Studios), Markus Gross (DisneyResearch|Studios / ETH Zürich), Marios Papas DisneyResearch|Studios)

Continuous Landmark Detection with 3D Queries

June 4, 2023
IEEE Conference on Computer Vision and Pattern Recognition (CVPR) 2023

Prashanth Chandran (DisneyResearch|Studios),Gaspard Zoss (DisneyResearch|Studios),
Paulo Gotardo (DisneyResearch|Studios),Derek Bradley(DisneyResearch|Studios)

Frame Interpolation Transformer and Uncertainty Guidance

June 4, 2023
IEEE Conference on Computer Vision and Pattern Recognition (CVPR) 2023

Markus Plack  (Unitersity of Bonn), Matthias B. Hullin (University of Bonn), Karlis Martins Briedis (DisneyResearch|Studios/ETH Zürich), Markus Gross (DisneyResearch|Studios /ETH Zurich), Abdelaziz Djelouah (DisneyResearch|Studios), Christopher Schroers (DisneyResearch|Studios)