Guided Ecological Simulation For Artistic Editing of Plant Distributions In Natural Scenes

 

In this paper, we present a novel approach to author vegetation cover of large natural scenes.

November 19, 2015
Journal of Computer Graphics Techniques 2015

 

Authors

Gwyneth Bradbury (University College London)

Kartic Subr (Disney Research)

Charalampos Koniaris (Disney Research)

Kenny Mitchell (Disney Research)

Tim Weyrich (Disney Research)

 

Guided Ecological Simulation For Artistic Editing of Plant Distributions In Natural Scenes

Abstract

Unlike stochastic scatter-instancing tools for plant placement (such as multi-class blue noise generators), we use a simulation based on ecological processes to produce layouts of plant distributions. In contrast to previous work on ecosystem simulation, however, we propose a framework of global and local editing operators that can be used to interact directly with the live simulation. The result facilitates an artist-directed workflow with both spatially and temporally-varying control over the simulation’s output. We compare our result against random-scatter solutions, also employing such approaches as a seed to our algorithm. We demonstrate the versatility of our approach within an iterative authoring workflow, comparing it to typical artistic methods.

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