by Martina Megaro | Jul 11, 2016 | Capture, Visual Computing
Lightweight Eye Capture Using a Parametric Model We present the first approach for high-quality lightweight eye capture, which leverages a database of pre-captured eyes to guide the reconstruction of new eyes from much less constrained inputs, such as traditional...
by Martina Megaro | Jul 11, 2016 | Animation, Story Technology, Visual Computing
CANVAS: Computer-Assisted Narrative Animation Synthesis We present CANVAS, a computer-assisted visual authoring tool for synthesizing multi-character animations from sparsely-specified narrative events. July 11, 2016ACM SIGGRAPH / Eurographics Symposium on Computer...
by Sarah Frigg | Jul 11, 2016 | Animation, Visual Computing
Real-time Skeletal Skinning with Optimized Centers of Rotation Our method significantly reduces the artifacts of LBS and DQS while maintaining real-time performance and backwards compatibility with the animation pipeline. July 11, 2016ACM SIGGRAPH 2016 ...
by Martina Megaro | Jul 11, 2016 | Digital Fabrication, Visual Computing
Computational Thermoforming We propose a method to fabricate textured 3D models using thermoforming. July 11, 2016ACM SIGGRAPH 2016 Authors Christian Schüller (ETH Zurich) Daniele Panozzo (ETH Zurich) Anselm Grundhöfer (Disney Research) Henning Zimmer (Disney...
by Martina Megaro | Jul 11, 2016 | Rendering, Visual Computing
Adaptive Polynomial Rendering We propose a new adaptive rendering method to improve the performance of Monte Carlo ray tracing, by reducing noise contained in rendered images while preserving high-frequency edges. July 11, 2016ACM SIGGRAPH 2016 Authors Bochang Moon...