by Martina Megaro | Sep 8, 2016 | Machine Learning
An Acoustic Analysis of Child-Child and Child-Robot Interactions for Understanding Engagement during Speech-Controlled Computer Games Our results indicate that the considered acoustic features are related to engagement levels for both the child-child and child-robot...
by Sarah Frigg | Sep 6, 2016 | Machine Learning
G-g-go! Juuump! Online Performance of a Multi-keyword Spotter in a Real-time game We report results for an online multi-keyword spotter in a game that contains overlapping speech, off-task side talk, and keyword forms that vary in completeness and duration....
by Sarah Frigg | Sep 6, 2016 | Machine Learning
The Role of Phonological Processes and Acoustic Confusability in Phone Errors in Children’s ASR This paper examines the extent to which computer speech recognition errors for children’s speech can be attributed to common phonological effects associated with...
by Sarah Frigg | Sep 1, 2016 | Machine Learning
Turn-taking, Children, and the Unpredictability of Fun When the goal is entertainment, designing language-based interactions between characters and small groups of young children is a balancing act. September 1, 2016AI Magazine 2016 Authors Jill Fain...
by Martina Megaro | Aug 31, 2016 | Animation, Story Technology, Visual Computing
Walk the Talk: Coordinating Gesture with Locomotion for Concersational Characters In this paper, we consider the problem of creating rich and varied conversational behaviors for data-driven animation of walking and jogging characters. August 31, 2016Computer...