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An Acoustic Analysis of Child-Child and Child-Robot Interactions for Understanding Engagement during Speech-Controlled Computer Games

An Acoustic Analysis of Child-Child and Child-Robot Interactions for Understanding Engagement during Speech-Controlled Computer Games

by Martina Megaro | Sep 8, 2016 | Machine Learning

An Acoustic Analysis of Child-Child and Child-Robot Interactions for Understanding Engagement during Speech-Controlled Computer Games   Our results indicate that the considered acoustic features are related to engagement levels for both the child-child and child-robot...
G-g-go! Juuump! Online Performance of a Multi-keyword Spotter in a Real-time game

G-g-go! Juuump! Online Performance of a Multi-keyword Spotter in a Real-time game

by Sarah Frigg | Sep 6, 2016 | Machine Learning

G-g-go! Juuump! Online Performance of a Multi-keyword Spotter in a Real-time game   We report results for an online multi-keyword spotter in a game that contains overlapping speech, off-task side talk, and keyword forms that vary in completeness and duration....
The Role of Phonological Processes and Acoustic Confusability in Phone Errors in Children’s ASR

The Role of Phonological Processes and Acoustic Confusability in Phone Errors in Children’s ASR

by Sarah Frigg | Sep 6, 2016 | Machine Learning

The Role of Phonological Processes and Acoustic Confusability in Phone Errors in Children’s ASR   This paper examines the extent to which computer speech recognition errors for children’s speech can be attributed to common phonological effects associated with...
Turn-taking, Children, and the Unpredictability of Fun

Turn-taking, Children, and the Unpredictability of Fun

by Sarah Frigg | Sep 1, 2016 | Machine Learning

Turn-taking, Children, and the Unpredictability of Fun   When the goal is entertainment, designing language-based interactions between characters and small groups of young children is a balancing act. September 1, 2016AI Magazine 2016   Authors Jill Fain...
Walk the Talk: Coordinating Gesture with Locomotion for Conversational Characters

Walk the Talk: Coordinating Gesture with Locomotion for Conversational Characters

by Martina Megaro | Aug 31, 2016 | Animation, Story Technology, Visual Computing

Walk the Talk: Coordinating Gesture with Locomotion for Concersational Characters    In this paper, we consider the problem of creating rich and varied conversational behaviors for data-driven animation of walking and jogging characters. August 31, 2016Computer...
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