SmoothMotionVectors: Optimizing Your Content for Video Codecs in Free View Video Compression

In this work, we present an empirical study of free-view video compression for dynamic scenes reconstructed with 3D Gaussian Splatting, examining how practical pipeline design choices affect reconstruction fidelity and storage efficiency.

July 16, 2026
SIGGRAPH (2026)
 

 

Authors

Mingyang Song (DisneyResearch|Studios/ETH Zurich)

Yang Zhang (DisneyResearch|Studios)

Siyu Tang (ETH Zurich)

Tunç Ozan Aydin (DisneyResearch|Studios)

 

SmoothMotionVectors: Optimizing Your Content for Video Codecs in Free View Video Compression

Abstract

We present an empirical study of free-view video compression for dynamic scenes reconstructed with 3D Gaussian Splatting, examining how practical pipeline design choices affect reconstruction fidelity and storage efficiency. Rather than introducing new representations, we analyze how commonly used components, including temporal chunking, deformation-based reconstruction, and quantization-aware training, interact in practice. We observe that partitioning long sequences into shorter temporal segments, such as GOPs, simplifies optimization and improves reconstruction fidelity, but can introduce additional storage overhead. We further show that encouraging smooth motion vectors across both space and time produces deformation signals that are easier for standard video codecs to compress, leading to improved rate distortion performance. When integrated into a unified pipeline, these design choices consistently benefit different deformation-based re- construction methods. Across multiple datasets, our approach achieves 20% storage reduction compared with state-of-the-art methods while preserving or improving visual quality, and we discuss sources of variability and ambiguity in current training and evaluation protocols.

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