FrankenFolk: Distinctiveness and Attractiveness of Voice and Motion

 

In this article, we conduct a series of experiments to evaluate the distinctiveness and attractiveness of human motions (face and body) and voices.

July 29, 2016
ACM Symposium on Applied Perception 2016

 

Authors

Jan Ondrej (Disney Research)

Cathy Ennis (Dublin Institute of Technology)

Niamh Merriman (Disney Research)

Carol O’Sullivan (Trinity College Dublin)

FrankenFolk: Distinctiveness and Attractiveness of Voice and Motion

Abstract

It is common practice in movies and games to use different actors for the voice and body/face motion of a virtual character. What effect does the combination of these different modalities have on the perception of the viewer? In this article, we conduct a series of experiments to evaluate the distinctiveness and attractiveness of human motions (face and body) and voices. We also create combination characters called FrankenFolks, where we mix and match the voice, body motion, face motion, and avatar of different actors and ask which modality is most dominant when determining distinctiveness and attractiveness or whether the effects are cumulative.

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