Catching a Real Ball in Virtual Reality

 

We present a system enabling users to accurately catch a real ball while immersed in a virtual reality Environment.

March 18, 2017
IEEE Virtual Reality 2017

 

Authors

Gunter Niemeyer (Disney Research)

Matt Pan (Disney Research)

Catching a Real Ball in Virtual Reality

Abstract

We present a system enabling users to accurately catch a real ball while immersed in a virtual reality environment. We examine three visualizations: rendering a matching virtual ball, the predicted trajectory of the ball, and a target catching point lying on the predicted trajectory. In our demonstration system, we track the projectile motion of a ball as it is being tossed between users. Using Unscented Kalman Filtering, we generate predictive estimates of the ball’s motion as it approaches the catcher. The predictive assistance visualizations effectively increases user’s senses but can also alter the user’s strategy in catching.

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