by Martina Megaro | Apr 30, 2018 | Video Processing, Visual Computing
Compressed Animated Light Fields with Real-time View-dependent Reconstruction We propose an end-to-end solution for presenting movie quality animated graphics to the user while still allowing the sense of presence afforded by free viewpoint head motion. April 30,...
by Martina Megaro | Apr 25, 2018 | Digital Fabrication, Robotics, VFX
Design and Fabrication of a Soft Robotic Hand and Arm System We present the hardware design and fabrication of a soft arm and hand for physical human-robot interaction. April 25, 2018IEEE-RAS International Conference on Soft Robotics 2018 Authors Alex Alspach...
by Martina Megaro | Apr 21, 2018 | VFX, Visual Computing
Force Jacket: Pneumatically-Actuated Jacket for Embodied We extend the potential for immersion along these dimensions with the Force Jacket, a novel array of pneumatically-actuated airbags and force sensors that provide precisely directed force and high-frequency...
by Martina Megaro | Apr 21, 2018 | Visual Computing, Wireless Communication and Ubiquitous Computing
Wall++: Room-Scale Interactive and Context-Aware Sensing We present Wall++, a low-cost sensing approach that allows walls to become a smart infrastructure. April 21, 2018ACM Conference on Human Factors in Computing Systems (CHI) 2018 Authors Yang Zhang...
by Martina Megaro | Apr 16, 2018 | Capture, VFX, Visual Computing
State of the Art on Monocular 3D Face Reconstruction, Tracking, and Applications We provide an in-depth overview of the underlying concepts of real-world image formation, and we discuss common assumptions and simplifications that make these algorithms practical....