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Compressed Animated Light Fields with Real-time View-dependent Reconstruction

Compressed Animated Light Fields with Real-time View-dependent Reconstruction

by Martina Megaro | Apr 30, 2018 | Video Processing, Visual Computing

Compressed Animated Light Fields with Real-time View-dependent Reconstruction   We propose an end-to-end solution for presenting movie quality animated graphics to the user while still allowing the sense of presence afforded by free viewpoint head motion. April 30,...
Design and Fabrication of a Soft Robotic Hand and Arm System

Design and Fabrication of a Soft Robotic Hand and Arm System

by Martina Megaro | Apr 25, 2018 | Digital Fabrication, Robotics, VFX

Design and Fabrication of a Soft Robotic Hand and Arm System   We present the hardware design and fabrication of a soft arm and hand for physical human-robot interaction. April 25, 2018IEEE-RAS International Conference on Soft Robotics 2018   Authors Alex Alspach...
Force Jacket: Pneumatically-Actuated Jacket for Embodied Haptic Experiences

Force Jacket: Pneumatically-Actuated Jacket for Embodied Haptic Experiences

by Martina Megaro | Apr 21, 2018 | VFX, Visual Computing

Force Jacket: Pneumatically-Actuated Jacket for Embodied    We extend the potential for immersion along these dimensions with the Force Jacket, a novel array of pneumatically-actuated airbags and force sensors that provide precisely directed force and high-frequency...
Wall++: Room-Scale Interactive and Context-Aware Sensing

Wall++: Room-Scale Interactive and Context-Aware Sensing

by Martina Megaro | Apr 21, 2018 | Visual Computing, Wireless Communication and Ubiquitous Computing

Wall++: Room-Scale Interactive and Context-Aware Sensing   We present Wall++, a low-cost sensing approach that allows walls to become a smart infrastructure. April 21, 2018ACM Conference on Human Factors in Computing Systems (CHI) 2018   Authors Yang Zhang...
State of the Art on Monocular 3D Face Reconstruction, Tracking, and Applications

State of the Art on Monocular 3D Face Reconstruction, Tracking, and Applications

by Martina Megaro | Apr 16, 2018 | Capture, VFX, Visual Computing

State of the Art on Monocular 3D Face Reconstruction, Tracking, and Applications   We provide an in-depth overview of the underlying concepts of real-world image formation, and we discuss common assumptions and simplifications that make these algorithms practical....
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