by Martina Megaro | Oct 11, 2016 | Robotics
Mechanical Implementation of a Variable-Stiffness Actuator for a Softly Strummed Ukulele   This research illustrates the design, implementation, and evaluation of pneumatic variable-stiffness actuator (VSA) used to strum a four-stringed ukulele with audio...				
					 
			
					
											
								
							
					
															
					
					 by Martina Megaro | Oct 11, 2016 | Animation, Visual Computing
Dynamic Skin Deformation SimulationUsing Musculoskeletal Model and Soft Tissue Dynamics   In this paper, we present an algorithm that generates natural, dynamic, and detailed skin deformation (movement and jiggle) from joint angle data sequences. October 11,...				
					 
			
					
											
								
							
					
															
					
					 by Martina Megaro | Oct 11, 2016 | Robotics
Task-based Limb Optimization for Legged Robots   In this paper, we propose such a model to codesign the motion and leg configurations of a robot such that a measure of performance is optimized. October 11, 2016IEEE/RSJ International Conference on Intelligent Robots...				
					 
			
					
											
								
							
					
															
					
					 by Martina Megaro | Oct 11, 2016 | Animation, Visual Computing
Programmable Animation Texturing using Motion Stamps   Our work on programmable animation texturing enhances the concept of texture mapping by letting artists stylize arbitrary animations using elementary animations, instantiated at the scale of their choice. October...				
					 
			
					
											
								
							
					
															
					
					 by Martina Megaro | Oct 11, 2016 | Rendering, Visual Computing
Reduced Aggregate Scattering Operators for Path Tracing   We propose a practical way to precompute and compactly store ASOs and demonstrate their ability to accelerate path tracing. October 11, 2016Pacific Graphics 2016   Authors Adrian Blumer (Disney...