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Hierarchical Motion Brushes for Animation Instancing

Hierarchical Motion Brushes for Animation Instancing

by Martina Megaro | Aug 8, 2014 | Animation, Visual Computing

Hierarchical Motion Brushes for Animation Instancing   Our work on “motion brushes” provides a new workflow for the creation and reuse of 3D animation with a focus on stylized movement and depiction. August 8, 2014Non-photorealistic Animation and Rendering (NPAR) 2014...
Alternating attention in continuous stereoscopic depth

Alternating attention in continuous stereoscopic depth

by Martina Megaro | Aug 8, 2014 | Video Processing, Visual Computing, Visual Display Technology

Alternating Attention in Continuous Stereoscopic Depth   In this paper, we explore a hypothesis that placement of visual cues within a scene can assist a viewer in the process of maintaining the V/A decoupling. August 8, 2014ACM Symposium on Applied Perception in...
Perceptual Evaluation of Cardboarding in 3D Content Visualization

Perceptual Evaluation of Cardboarding in 3D Content Visualization

by Martina Megaro | Aug 8, 2014 | Video Processing, Visual Computing

Perceptual Evaluation of Cardboarding in 3D Content Visualization   In this paper, we present three experiments that explore the consequences of displaying simple scenes with reduced depths using both subjective ratings and adjustments and objective sensitivity...
Theory and Analysis of Transient Rendering

Theory and Analysis of Transient Rendering

by Martina Megaro | Jul 27, 2014 | Rendering, Visual Computing

Theory and Analysis of Transient Rendering   We propose a novel density estimation technique that allows reusing sampled paths to reconstruct time-resolved radiance, and devise new sampling strategies that take into account the distribution of radiance along time in...
Boxelization: Folding 3D Objects Into Boxes

Boxelization: Folding 3D Objects Into Boxes

by Martina Megaro | Jul 27, 2014 | Digital Fabrication, Robotics, Visual Computing

Boxelization: Folding 3D Objects Into Boxes   We present a method for transforming a 3D object into a cube or a box using a continuous folding sequence. July 27, 2014ACM SIGGRAPH 2014   Authors Yahan Zhou (Disney Research) Shinjiro Sueda (Disney Research)...
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