by Martina Megaro | Aug 8, 2014 | Animation, Visual Computing
Hierarchical Motion Brushes for Animation Instancing Our work on “motion brushes” provides a new workflow for the creation and reuse of 3D animation with a focus on stylized movement and depiction. August 8, 2014Non-photorealistic Animation and Rendering (NPAR) 2014...
by Martina Megaro | Aug 8, 2014 | Video Processing, Visual Computing, Visual Display Technology
Alternating Attention in Continuous Stereoscopic Depth In this paper, we explore a hypothesis that placement of visual cues within a scene can assist a viewer in the process of maintaining the V/A decoupling. August 8, 2014ACM Symposium on Applied Perception in...
by Martina Megaro | Aug 8, 2014 | Video Processing, Visual Computing
Perceptual Evaluation of Cardboarding in 3D Content Visualization In this paper, we present three experiments that explore the consequences of displaying simple scenes with reduced depths using both subjective ratings and adjustments and objective sensitivity...
by Martina Megaro | Jul 27, 2014 | Rendering, Visual Computing
Theory and Analysis of Transient Rendering We propose a novel density estimation technique that allows reusing sampled paths to reconstruct time-resolved radiance, and devise new sampling strategies that take into account the distribution of radiance along time in...
by Martina Megaro | Jul 27, 2014 | Digital Fabrication, Robotics, Visual Computing
Boxelization: Folding 3D Objects Into Boxes We present a method for transforming a 3D object into a cube or a box using a continuous folding sequence. July 27, 2014ACM SIGGRAPH 2014 Authors Yahan Zhou (Disney Research) Shinjiro Sueda (Disney Research)...