by Martina Megaro | Nov 6, 2013 | Animation, Rendering, Visual Computing
Simulated motion blur does not improve player experience in racing game In this work, we wanted to understand: (i) the practical impact of the motion blur effect on the player experience; and (ii) whether the value gained by including the effect is worth the extra...
by Martina Megaro | Nov 1, 2013 | Animation, Visual Computing
Modeling and Estimation of Internal Friction in Cloth In this project, we developed a model of internal friction based on a reparameterization of Dahl’s model and validated that this model provides a good match to important features of cloth hysteresis even with a...
by Martina Megaro | Nov 1, 2013 | Rendering, Visual Computing
Joint Importance Sampling of Low-Order Volumetric Scattering We analyze why current incremental construction schemes often lead to high variance in the presence of participating media, and reveal that such approaches are an unnecessary legacy inherited from...
by Martina Megaro | Nov 1, 2013 | Animation, Visual Computing
Evaluating the Distinctiveness and Attractiveness of Human Motions on Realistic Virtual Bodies Recent advances in rendering and data-driven animation have enabled the creation of compelling characters with impressive levels of realism. While data-driven techniques...
by Martina Megaro | Nov 1, 2013 | AR/VR, Capture, Robotics
Augmenting Physical Avatars Using Projector Based Illumination We propose a complete process for augmenting physical avatars using projector-based illumination, significantly increasing their expressiveness. November 1, 2013ACM SIGGRAPH Asia 2013 Authors Amit...