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Simulated motion blur does not improve player experience in racing game

Simulated motion blur does not improve player experience in racing game

by Martina Megaro | Nov 6, 2013 | Animation, Rendering, Visual Computing

Simulated motion blur does not improve player experience in racing game   In this work, we wanted to understand: (i) the practical impact of the motion blur effect on the player experience; and (ii) whether the value gained by including the effect is worth the extra...
Modeling and Estimation of Internal Friction in Cloth

Modeling and Estimation of Internal Friction in Cloth

by Martina Megaro | Nov 1, 2013 | Animation, Visual Computing

Modeling and Estimation of Internal Friction in Cloth   In this project, we developed a model of internal friction based on a reparameterization of Dahl’s model and validated that this model provides a good match to important features of cloth hysteresis even with a...
Joint Importance Sampling of Low-Order Volumetric Scattering

Joint Importance Sampling of Low-Order Volumetric Scattering

by Martina Megaro | Nov 1, 2013 | Rendering, Visual Computing

Joint Importance Sampling of Low-Order Volumetric Scattering   We analyze why current incremental construction schemes often lead to high variance in the presence of participating media, and reveal that such approaches are an unnecessary legacy inherited from...
Evaluating the Distinctiveness and Attractiveness of Human Motions on Realistic Virtual Bodies

Evaluating the Distinctiveness and Attractiveness of Human Motions on Realistic Virtual Bodies

by Martina Megaro | Nov 1, 2013 | Animation, Visual Computing

Evaluating the Distinctiveness and Attractiveness of Human Motions on Realistic Virtual Bodies   Recent advances in rendering and data-driven animation have enabled the creation of compelling characters with impressive levels of realism. While data-driven techniques...
Augmenting Physical Avatars Using Projector Based Illumination

Augmenting Physical Avatars Using Projector Based Illumination

by Martina Megaro | Nov 1, 2013 | AR/VR, Capture, Robotics

Augmenting Physical Avatars Using Projector Based Illumination   We propose a complete process for augmenting physical avatars using projector-based illumination, significantly increasing their expressiveness. November 1, 2013ACM SIGGRAPH Asia 2013  Authors Amit...
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