by Martina Megaro | Jul 21, 2013 | Capture, Visual Computing
Image-Based Reconstruction and Synthesis of Dense Foliage This project presents a finer scale technique to demonstrate for the first time the processing of densely leafed foliage – computation of 3D structure, plus extraction of statistics for leaf shape and the...
by Martina Megaro | Jul 21, 2013 | Animation, Story Technology, VFX, Visual Computing
Style and Abstraction in Portrait Sketching We use a data-driven approach to study both style and abstraction in sketching of a human face. We gather and analyze data from a number of artists as they sketch a human face from a reference photograph. July 21, 2013ACM...
by Martina Megaro | Jul 21, 2013 | Animation, Digital Fabrication, Visual Computing
Sketch-Based Generation and Editing of Quad Meshes In these scenarios, artists want explicit control over the edge flows and the singularities of the quad mesh. July 21, 2013ACM SIGGRAPH 2013 Authors Kenshi Takayama (ETH Zurich) Daniele Panozzo (ETH Zurich)...
by Martina Megaro | Jul 19, 2013 | Animation, Visual Computing
Efficient Simulation of Secondary Motion in Rig-Space We present an efficient method for augmenting keyframed character animations with physically-simulated secondary motion. July 19, 2013ACM SIGGRAPH / Eurographics Symposium on Computer Animation (SCA) 2013 ...
by Martina Megaro | Jul 18, 2013 | Animation, Visual Computing
Discrete Bending Forces and Their Jacobians Computation of bending forces on triangle meshes is required for numerous simulation and geometry processing applications. July 18, 2013Graphical Models 2013 Authors Rasmus Tamstorf (Walt Disney Animation Studios)...