by Martina Megaro | Aug 7, 2011 | Animation, Machine Learning
Efficient Elasticity for Character Skinning with Contact and Collisions We present a new algorithm for near-interactive simulation of skeleton driven, high resolution elasticity models. August 7, 2011ACM SIGGRAPH 2011 Authors Aleka McAdams (Walt Disney...
by Martina Megaro | Aug 5, 2011 | Video Processing, Visual Computing
StereoBrush: Interactive 2D to 3D Conversion Using Discontinuous Warps We introduce a novel workflow for stereoscopic 2D to 3D conversion in which the user “paints” depth onto a 2D image via sparse scribbles, instantaneously receiving intuitive 3D feedback. August...
by Martina Megaro | Aug 1, 2011 | Rendering, Visual Computing
Runtime Implementation of Modular Radiance Transfer This technical paper focuses on implementation issues, including how our run time is designed to scale across many different platforms, from iPhones to modern GPUs. August 1, 2011ACM SIGGRAPH Sketches/Talks 2011...
by Martina Megaro | Aug 1, 2011 | Video Processing, Visual Computing, Visual Display Technology
Perceptually-Based Compensation of Light Pollution in Display Systems This paper addresses the problem of unintended light contributions due to physical properties of display systems. An example of such unintended contribution is crosstalk in stereoscopic 3D display...
by Martina Megaro | Jul 2, 2011 | Animation, Visual Computing
OverCoat: An Implicit Canvas for 3D Painting We present a technique to generalize the 2D painting metaphor to 3D that allows the artist to treat the full 3D space as a canvas. August 7, 2011 ACM SIGGRAPH 2011 Authors Johannes Schmid (Disney Research/ETH Joint PhD)...