by Martina Megaro | Jul 30, 2018 | Capture, VFX, Visual Computing
An Empirical Rig for Jaw Animation We propose a novel jaw rig, empirically designed from captured data, that provides more accurate jaw positioning and constrains the motion to physiologically possible poses while offering intuitive control. July 30, 2018ACM...
by Martina Megaro | Apr 25, 2018 | Digital Fabrication, Robotics, VFX
Design and Fabrication of a Soft Robotic Hand and Arm System We present the hardware design and fabrication of a soft arm and hand for physical human-robot interaction. April 25, 2018IEEE-RAS International Conference on Soft Robotics 2018 Authors Alex Alspach...
by Martina Megaro | Apr 21, 2018 | VFX, Visual Computing
Force Jacket: Pneumatically-Actuated Jacket for Embodied We extend the potential for immersion along these dimensions with the Force Jacket, a novel array of pneumatically-actuated airbags and force sensors that provide precisely directed force and high-frequency...
by Martina Megaro | Apr 16, 2018 | Capture, VFX, Visual Computing
State of the Art on Monocular 3D Face Reconstruction, Tracking, and Applications We provide an in-depth overview of the underlying concepts of real-world image formation, and we discuss common assumptions and simplifications that make these algorithms practical....
by Martina Megaro | Nov 13, 2017 | VFX, Visual Computing
Hand-to-Hand: An Intermanual Illusion of Movement In this paper, we explore intermanual apparent tactile motion without any object between them. November 13, 2017ACM International Conference on Multimodal Interaction (ICMI) 2017 Authors Dario Pittera (Disney...
by Martina Megaro | Apr 28, 2017 | Capture, VFX, Visual Computing
Simulation-Ready Hair Capture We present the first method for capturing dynamic hair and automatically determining the physical properties for simulating the observed hairstyle in motion. April 24, 2017Eurographics 2017 Authors Liwen Hu (Disney...