by Martina Megaro | Apr 21, 2018 | VFX, Visual Computing
Force Jacket: Pneumatically-Actuated Jacket for Embodied We extend the potential for immersion along these dimensions with the Force Jacket, a novel array of pneumatically-actuated airbags and force sensors that provide precisely directed force and high-frequency...
by Martina Megaro | Apr 16, 2018 | Capture, VFX, Visual Computing
State of the Art on Monocular 3D Face Reconstruction, Tracking, and Applications We provide an in-depth overview of the underlying concepts of real-world image formation, and we discuss common assumptions and simplifications that make these algorithms practical....
by Martina Megaro | Nov 13, 2017 | VFX, Visual Computing
Hand-to-Hand: An Intermanual Illusion of Movement In this paper, we explore intermanual apparent tactile motion without any object between them. November 13, 2017ACM International Conference on Multimodal Interaction (ICMI) 2017 Authors Dario Pittera (Disney...
by Martina Megaro | Apr 28, 2017 | Capture, VFX, Visual Computing
Simulation-Ready Hair Capture We present the first method for capturing dynamic hair and automatically determining the physical properties for simulating the observed hairstyle in motion. April 24, 2017Eurographics 2017 Authors Liwen Hu (Disney...
by Martina Megaro | Nov 11, 2016 | Capture, VFX, Visual Computing
Corrective 3D Reconstruction of Lips from Monocular Video We quantitatively and qualitatively show that our monocular approach reconstructs higher quality lip shapes, even for complex shapes like a kiss or lip rolling than previous monocular approaches. November 11,...
by Martina Megaro | Nov 11, 2016 | Capture, VFX
Model-Based Teeth Reconstruction In this paper, we, therefore, present the first approach for non-invasive reconstruction of an entire person-specific tooth row from just a sparse set of photographs of the mouth region. November 11, 2016ACM SIGGRAPH Asia 2016 ...