by Martina Megaro | Nov 27, 2018 | Capture, VFX, Visual Computing
Appearance Capture and Modeling of Human Teeth We present a system specifically designed for capturing the optical properties of live human teeth such that they can be realistically re-rendered in computer graphics. November 27, 2018ACM SIGGRAPH Asia 2018 ...
by Martina Megaro | Oct 14, 2018 | Robotics, VFX, Wireless Communication and Ubiquitous Computing
Designing Groundless Body Channel Communication Systems: Performance and Implications We present a comprehensive empirical study on the channel characteristics of BCC systems. October 14, 2018ACM Symposium on User Interface Software and Technology (ACM UIST) 2018...
by Martina Megaro | Jul 30, 2018 | Capture, VFX, Visual Computing
An Empirical Rig for Jaw Animation We propose a novel jaw rig, empirically designed from captured data, that provides more accurate jaw positioning and constrains the motion to physiologically possible poses while offering intuitive control. July 30, 2018ACM...
by Martina Megaro | Apr 25, 2018 | Digital Fabrication, Robotics, VFX
Design and Fabrication of a Soft Robotic Hand and Arm System We present the hardware design and fabrication of a soft arm and hand for physical human-robot interaction. April 25, 2018IEEE-RAS International Conference on Soft Robotics 2018 Authors Alex Alspach...
by Martina Megaro | Apr 21, 2018 | VFX, Visual Computing
Force Jacket: Pneumatically-Actuated Jacket for Embodied We extend the potential for immersion along these dimensions with the Force Jacket, a novel array of pneumatically-actuated airbags and force sensors that provide precisely directed force and high-frequency...
by Martina Megaro | Apr 16, 2018 | Capture, VFX, Visual Computing
State of the Art on Monocular 3D Face Reconstruction, Tracking, and Applications We provide an in-depth overview of the underlying concepts of real-world image formation, and we discuss common assumptions and simplifications that make these algorithms practical....