by Martina Megaro | Jul 29, 2016 | Animation, Rendering, VFX, Visual Computing
FrankenFolk: Distinctiveness and Attractiveness of Voice and Motion In this article, we conduct a series of experiments to evaluate the distinctiveness and attractiveness of human motions (face and body) and voices. July 29, 2016ACM Symposium on Applied Perception...
by Martina Megaro | Jul 11, 2016 | Capture, VFX, Visual Computing
Anatomically-Constrained Local Deformation Model for Monocular Face Capture We propose a local deformation model composed of many small subspaces spatially distributed over the face. July 11, 2016ACM SIGGRAPH 2016 Authors Chenglei Wu (ETH Zurich) Derek Bradley...
by Martina Megaro | Dec 11, 2015 | Capture, VFX, Video Processing, Visual Computing
FaceDirector: Continuous Control of Facial Performance in Video We present a method to continuously blend between multiple facial performances of an actor, which can contain different facial expressions or emotional states. December 11, 2015International Conference...
by Martina Megaro | Jul 27, 2015 | Capture, VFX, Visual Computing
Real-Time High-Fidelity Facial Performance Capture We present the first real-time high-fidelity facial capture method. July 27, 2015ACM SIGGRAPH 2015 Authors Chen Cao (Disney Research/Zhejiang University) Derek Bradley (Disney Research) Kun Zhou (Zhejiang...
by Martina Megaro | Jul 27, 2015 | Capture, VFX, Visual Computing
Detailed Spatio-Temporal Reconstruction of Eyelids In this work we present the first method for detailed spatio-temporal reconstruction of eyelids. July 27, 2015ACM SIGGRAPH 2015 Authors Amit Bermano (Disney Research/ETH Joint PhD) Thabo Beeler (Disney Research)...
by Martina Megaro | May 8, 2015 | VFX, Visual Computing
Eye-Tracktive: Measuring Attention to Body Parts When Judging Human Motions Virtual humans are often endowed with human-like characteristics to make them more appealing and engaging. May 8, 2015Eurographics 2015 Authors Cathy Ennis (Trinity College Dublin)...