by Martina Megaro | Nov 11, 2016 | Capture, VFX, Visual Computing
Corrective 3D Reconstruction of Lips from Monocular Video We quantitatively and qualitatively show that our monocular approach reconstructs higher quality lip shapes, even for complex shapes like a kiss or lip rolling than previous monocular approaches. November 11,...
by Martina Megaro | Nov 11, 2016 | Capture, VFX
Model-Based Teeth Reconstruction In this paper, we, therefore, present the first approach for non-invasive reconstruction of an entire person-specific tooth row from just a sparse set of photographs of the mouth region. November 11, 2016ACM SIGGRAPH Asia 2016 ...
by Martina Megaro | Oct 25, 2016 | Capture, VFX, Visual Computing
Synthetic Prior Design for Real-Time Face Tracking Synthetic training significantly reduces the capture and annotation burden and in theory allows generation of an arbitrary amount of data. October 25, 20163D International Conference on 3D Vision (3DV) 2016 ...
by Martina Megaro | Jul 29, 2016 | Animation, Rendering, VFX, Visual Computing
FrankenFolk: Distinctiveness and Attractiveness of Voice and Motion In this article, we conduct a series of experiments to evaluate the distinctiveness and attractiveness of human motions (face and body) and voices. July 29, 2016ACM Symposium on Applied Perception...
by Martina Megaro | Jul 11, 2016 | Capture, VFX, Visual Computing
Anatomically-Constrained Local Deformation Model for Monocular Face Capture We propose a local deformation model composed of many small subspaces spatially distributed over the face. July 11, 2016ACM SIGGRAPH 2016 Authors Chenglei Wu (ETH Zurich) Derek Bradley...
by Martina Megaro | Dec 11, 2015 | Capture, VFX, Video Processing, Visual Computing
FaceDirector: Continuous Control of Facial Performance in Video We present a method to continuously blend between multiple facial performances of an actor, which can contain different facial expressions or emotional states. December 11, 2015International Conference...