Research Area: Animation
I am a research scientist in visual computing applying AI to movie production. I am currently working on markerless motion capture using deep learning to animate 3D characters or to replace actors in live action movies. I am excited about combining graphics with vision: on the one hand, to create large datasets for machine learning, and on the other, for unlocking new capabilities in Augmented Reality (AR). For example, putting watertight clothes onto people in AR, or having virtual characters interact with the real world in a realistic way. While at Disney, My background is in graphics and games. After my bachelor’s, I spent two years working on different video games, which led me to doing a master’s on real-time fluid simulation and a Ph.D. on 3D character animation.