High-Quality Single-Shot Capture of Facial Geometry

 

This project develops a passive stereo system for capturing the 3D geometry of a face in a single-shot with standard light sources.

July 26, 2010
ACM SIGGRAPH 2010

 

Authors

Thabo Beeler (Disney Research)

Bernd Bickel (Disney Research)

Paul Beardsley (Disney Research)

Robert W. Sumner (Disney Research)

Markus Gross (Disney Research/ETH Zurich)

High-Quality Single-Shot Capture of Facial Geometry

Abstract

The system is low-cost and easy to deploy. Results are sub-millimeter accurate and commensurate with those from state-of-the-art systems based on active lighting (e.g., laser scanners), and the models meet the quality requirements of a demanding domain like the movie industry. Recovered models are shown for captures from both high-end cameras in a studio setting and from a consumer binocular-stereo camera, demonstrating scalability across a spectrum of camera deployments, and showing the potential for 3D face modeling to move beyond the professional arena and into the emerging consumer market in stereoscopic photography. Our primary technical contribution is a modification of standard stereo refinement methods to capture pore-scale geometry, using a qualitative approach that produces visually realistic results. The second technical contribution is a calibration method suited to face capture systems. The systemic contribution includes multiple demonstrations of system robustness and quality. These include capture in a studio setup, capture off a consumer binocular-stereo camera, scanning of faces of varying gender and ethnicity and age, capture of highly-transient facial expression, and scanning a physical mask to provide ground-truth validation.

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