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Influence of Animated Reality Mixing Techniques on User Experience

Influence of Animated Reality Mixing Techniques on User Experience

by Martina Megaro | Nov 6, 2014 | AR/VR, Story Technology, Visual Computing

Influence of Animated Reality Mixing Techniques on User Experience   The work focuses on evaluating responses to a selection of synthesized camera oriented reality mixing techniques for AR, such as motion blur, defocus blur, latency and lighting responsiveness....
Hierarchical Motion Brushes for Animation Instancing

Hierarchical Motion Brushes for Animation Instancing

by Martina Megaro | Aug 8, 2014 | Animation, Visual Computing

Hierarchical Motion Brushes for Animation Instancing   Our work on “motion brushes” provides a new workflow for the creation and reuse of 3D animation with a focus on stylized movement and depiction. August 8, 2014Non-photorealistic Animation and Rendering (NPAR) 2014...
High-Quality Single-Shot Capture of Facial Geometry

High-Quality Single-Shot Capture of Facial Geometry

by Martina Megaro | Jul 26, 2010 | Capture, VFX, Visual Computing

High-Quality Single-Shot Capture of Facial Geometry   This project develops a passive stereo system for capturing the 3D geometry of a face in a single-shot with standard light sources. July 26, 2010ACM SIGGRAPH 2010   Authors Thabo Beeler (Disney Research) Bernd...
Nonlinear Disparity Mapping for Stereoscopic 3D

Nonlinear Disparity Mapping for Stereoscopic 3D

by Martina Megaro | Jul 26, 2010 | Video Processing, Visual Computing

Nonlinear Disparity Mapping for Stereoscopic 3D   This paper addresses the problem of remapping the disparity rangeof stereoscopic images and video. Such operations are highly im-portant for a variety of issues arising from the production, livebroadcast, and...
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