by Martina Megaro | Nov 6, 2014 | AR/VR, Story Technology, Visual Computing
Influence of Animated Reality Mixing Techniques on User Experience The work focuses on evaluating responses to a selection of synthesized camera oriented reality mixing techniques for AR, such as motion blur, defocus blur, latency and lighting responsiveness....
by Martina Megaro | Aug 8, 2014 | Animation, Visual Computing
Hierarchical Motion Brushes for Animation Instancing Our work on “motion brushes” provides a new workflow for the creation and reuse of 3D animation with a focus on stylized movement and depiction. August 8, 2014Non-photorealistic Animation and Rendering (NPAR) 2014...
by Martina Megaro | Jul 26, 2010 | Capture, VFX, Visual Computing
High-Quality Single-Shot Capture of Facial Geometry This project develops a passive stereo system for capturing the 3D geometry of a face in a single-shot with standard light sources. July 26, 2010ACM SIGGRAPH 2010 Authors Thabo Beeler (Disney Research) Bernd...
by Martina Megaro | Jul 26, 2010 | Video Processing, Visual Computing
Nonlinear Disparity Mapping for Stereoscopic 3D This paper addresses the problem of remapping the disparity rangeof stereoscopic images and video. Such operations are highly im-portant for a variety of issues arising from the production, livebroadcast, and...