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Assumed Density Filtering Methods for Scalable Learning of Bayesian Neural Networks

Assumed Density Filtering Methods for Scalable Learning of Bayesian Neural Networks

by Martina Megaro | Feb 12, 2016 | Machine Learning

Assumed Density Filtering Methods for Scalable Learning of Bayesian Neural Networks   In this paper, we first rigorously compare the two algorithms and in the process develop several extensions, including a version of EBP for continuous regression problems and a PBP...
AutoConnect: Computational Design of 3D-Printable Connectors

AutoConnect: Computational Design of 3D-Printable Connectors

by Martina Megaro | Nov 4, 2015 | Digital Fabrication, Visual Computing

AutoConnect: Computational Design of 3D-Printable Connectors   We present AutoConnect, an automatic method that creates customized, 3D-printable connectors attaching two physical objects together. November 4, 2015ACM SIGGRAPH Asia 2015  Authors Yuki Koyama (Disney...
The Boundary Forest algorithm for online supervised and unsupervised learning

The Boundary Forest algorithm for online supervised and unsupervised learning

by Martina Megaro | Jan 25, 2015 | Machine Learning

The Boundary Forest algorithm for online supervised and unsupervised learning   We describe a new instance-based learning algorithm called the Boundary Forest (BF) algorithm, that can be used for supervised and unsupervised learning. The algorithm builds a forest of...
Proximal operators for multi-agent path planning

Proximal operators for multi-agent path planning

by Martina Megaro | Jan 25, 2015 | Machine Learning

Proximal operators for multi-agent path planning   We address the problem of planning collision-free paths for multiple agents using optimization methods known as proximal algorithms. January 25, 2015Association for the Advancement of Artificial Intelligence (AAAI)...
Boxelization: Folding 3D Objects Into Boxes

Boxelization: Folding 3D Objects Into Boxes

by Martina Megaro | Jul 27, 2014 | Digital Fabrication, Robotics, Visual Computing

Boxelization: Folding 3D Objects Into Boxes   We present a method for transforming a 3D object into a cube or a box using a continuous folding sequence. July 27, 2014ACM SIGGRAPH 2014   Authors Yahan Zhou (Disney Research) Shinjiro Sueda (Disney Research)...
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