by Martina Megaro | May 6, 2019 | Capture, VFX, Visual Computing
Practical Person-Specific Eye Rigging We present a novel parametric eye rig for eye animation, including a new multi-view imaging system that can reconstruct eye poses at submillimeter accuracy to which we fit our new rig. May 6, 2019Eurographics 2019 Authors...
by Martina Megaro | Apr 30, 2019 | Rendering, VFX, Visual Computing
Analysis of Sample Correlations for Monte Carlo Rendering In this paper, we aim at providing a comprehensive and accessible overview of the techniques developed over the last decades to analyze such correlations, relate them to error in integrators, and understand...
by Martina Megaro | Mar 17, 2019 | Story Technology, Visual Computing
StoryPrint: an Interactive Visualization of Stories In this paper, we propose StoryPrint, an interactive visual- ization of creative storytelling that facilitates individual and comparative structural analyses. March 17, 2019ACM Symposium on User Interface Software...
by Martina Megaro | Mar 13, 2019 | Animation, Story Technology, Visual Computing
Animating an Autonomous 3D Talking Avatar One of the main challenges with embodying an agent is annotating how and when motions can be played and composed together in real-time, without any visual artifact. March 13, 2019arxiv 2019 Authors Dominik Borer...
by Martina Megaro | Jan 16, 2019 | Robotics
The Role of Closed-Loop Hand Control in Handshaking Interactions In this paper we investigate the role of haptic feedback in human/robot handshaking by comparing different force controllers. January 16, 2019IEEE Robotics and Automation Letters (RA-L) 2019 ...