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Phase-Based Frame Interpolation for Video

Phase-Based Frame Interpolation for Video

by Martina Megaro | Jun 8, 2015 | Video Processing, Visual Computing

Phase-Based Frame Interpolation for Video   We present an efficient alternative by leveraging recent developments in phase-based methods that represent motion in the phase shift of individual pixels. June 8, 2015IEEE Conference on Computer Vision and Pattern...
Scalable Structure from Motion for Densely Sampled Videos

Scalable Structure from Motion for Densely Sampled Videos

by Martina Megaro | Jun 8, 2015 | Video Processing, Visual Computing

Scalable Structure from Motion for Densely Sampled Videos   The key insight behind this paper is to effectively exploit coherence in densely sampled video input. June 8, 2015IEEE Conference on Computer Vision and Pattern Recognition (CVPR) 2015   Authors Benjamin...
A Computational Model for Perception of Stereoscopic Window Violations

A Computational Model for Perception of Stereoscopic Window Violations

by Martina Megaro | May 26, 2015 | Video Processing, Visual Computing

A Computational Model for Perception of Stereoscopic Window Violations   This paper investigates stereoscopic window violation artifacts, which often interfere with artistic freedom and constrain the comfortable depth volume. May 26, 2015International Workshop on...
DTN-enabled Infostation and Cinema-in-a-Backpack

DTN-enabled Infostation and Cinema-in-a-Backpack

by Martina Megaro | May 18, 2015 | Visual Computing, Wireless Communication and Ubiquitous Computing

DTN-enabled Infostation and Cinema-in-a-Backpack   In this paper, we present our wireless infostation and the cinema-in-a-back that we have built for the purpose and ready for a six-month long eld deployment in rural South Africa, in partnership with local...
Recent Advances in Facial Appearance Capture

Recent Advances in Facial Appearance Capture

by Martina Megaro | May 8, 2015 | Capture, Machine Learning

Recent Advances in Facial Appearance Capture   Facial appearance capture is now firmly established within academic research and used extensively across various application domains, perhaps most prominently in the entertainment industry through the design of virtual...
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