by Martina Megaro | Dec 2, 2013 | Capture, Visual Computing
Local Signal Equalization for Correspondence Matching Correspondence matching is one of the most common problems in computer vision, and it is often solved using photo-consistency of local regions. These approaches typically assume that the frequency content in the...
by Martina Megaro | Nov 19, 2013 | AR/VR, Visual Computing
The Shading Probe: Fast Appearance Acquisition for Mobile AR We design a novel light probe and exploit its structure to permit an efficient reformulation of the rendering equation that is suitable for fast shading on mobile devices. November 19, 2013ACM SIGGRAPH...
by Martina Megaro | Nov 8, 2013 | Visual Computing, Wireless Communication and Ubiquitous Computing
Analyzing Temporal Metrics of Public Transportation for Designing Scalable Delay-Tolerant Networks Delay-tolerant networks can complement cellular networks to address today’s growth in demand for wireless data. We are interested in delay-tolerant networks for...
by Martina Megaro | Nov 6, 2013 | Animation, Rendering, Visual Computing
Simulated motion blur does not improve player experience in racing game In this work, we wanted to understand: (i) the practical impact of the motion blur effect on the player experience; and (ii) whether the value gained by including the effect is worth the extra...
by Martina Megaro | Nov 1, 2013 | Animation, Visual Computing
Modeling and Estimation of Internal Friction in Cloth In this project, we developed a model of internal friction based on a reparameterization of Dahl’s model and validated that this model provides a good match to important features of cloth hysteresis even with a...