by Martina Megaro | Jul 21, 2013 | Digital Fabrication, Robotics
Computational Design of Actuated Deformable Characters We present a method for fabrication-oriented design of actuated deformable characters that allows a user to automatically create physical replicas of digitally designed characters using rapid manufacturing...
by Martina Megaro | Jul 21, 2013 | Digital Fabrication, Robotics
Computational Design of Mechanical Characters We present an interactive design system that allows non-expert users to create animated mechanical characters. July 21, 2013ACM SIGGRAPH 2013 AuthorsStelian Coros (Disney Research)Bernhard Thomaszewski (Disney...
by Martina Megaro | Jul 21, 2013 | Capture, Visual Computing
Image-Based Reconstruction and Synthesis of Dense Foliage This project presents a finer scale technique to demonstrate for the first time the processing of densely leafed foliage – computation of 3D structure, plus extraction of statistics for leaf shape and the...
by Martina Megaro | Jul 21, 2013 | Animation, Digital Fabrication, Visual Computing
Sketch-Based Generation and Editing of Quad Meshes In these scenarios, artists want explicit control over the edge flows and the singularities of the quad mesh. July 21, 2013ACM SIGGRAPH 2013 Authors Kenshi Takayama (ETH Zurich) Daniele Panozzo (ETH Zurich)...
by Martina Megaro | Jul 19, 2013 | Animation, Visual Computing
Efficient Simulation of Secondary Motion in Rig-Space We present an efficient method for augmenting keyframed character animations with physically-simulated secondary motion. July 19, 2013ACM SIGGRAPH / Eurographics Symposium on Computer Animation (SCA) 2013 ...