by Martina Megaro | Aug 5, 2012 | Capture, VFX, Visual Computing
Coupled 3D Reconstruction of Sparse Facial Hair and Skin We propose a passive, camera-based system that is robust against arbitrary motion since all data is acquired within the time period of a single exposure. August 5, 2012ACM SIGGRAPH 2012 AuthorsThabo...
by Martina Megaro | Aug 5, 2012 | Rendering, Visual Computing
Theory, Analysis and Applications of 2D Global Illumination We propose second-order Taylor expansion from cache points, which results in more accurate irradiance reconstruction. August 6, 2012ACM Transactions on Graphics (TOG) 2012 Authors Wojciech Jarosz (Disney...
by Martina Megaro | Aug 5, 2012 | Digital Fabrication, Robotics, VFX
Physical Face Cloning We propose a complete process for designing, simulating, and fabricating synthetic skin for an animatronics character that mimics the face of a given subject and its expressions. August 5, 2012ACM SIGGRAPH 2012 Authors Bernd Bickel (Disney...
by Martina Megaro | Aug 5, 2012 | Rendering, Visual Computing
Virtual Ray Lights for Rendering Scenes with Participating Media We present an efficient many-light algorithm for simulating indirect illumination in, and from, participating media. Instead of creating discrete virtual point lights (VPLs) at vertices of random-walk...
by Martina Megaro | Aug 5, 2012 | Animation, Visual Computing
Rig-Space Physics We present a method that brings the benefits of physics-based simulations to traditional animation pipelines. We formulate the equations of motions in the subspace of deformations defined by an animator’s rig. August 5, 2012ACM SIGGRAPH 2012 ...