by Martina Megaro | Jul 4, 2012 | Rendering, Visual Computing
Progressive Virtual Beam Lights We present Virtual Beam Lights (VBLs), a progressive many-lights algorithm for rendering complex indirect transport paths in, from, and to media. July 4, 2012Eurographics Symposium on Rendering (EGSR) 2012 Authors Jan Novák...
by Martina Megaro | Jun 27, 2012 | Video Processing, Visual Computing
Algorithm and VLSI Architecture for Real-Time 1080p60 Video Retargeting In this work, we devise an efficient video retargeting algorithm by following an algorithm-architecture co-design approach and we present the first FPGA implementation that is able to retarget...
by Martina Megaro | Jun 18, 2012 | Video Processing, Visual Computing
Structure and Motion from Scene Registration We propose a method for estimating the 3D structure and the dense 3D motion (scene flow) of a dynamic nonrigid 3D scene, using a camera array. June 18, 2012IEEE Conference on Computer Vision Pattern Recognition (CVPR)...
by Martina Megaro | Jun 18, 2012 | Video Processing, Visual Computing
Cache-Efficient Graph Cuts on Structured Grids We propose a compact data structure with cache-efficient memory layout for the representation of graph instances that are based on regular N-D grids with topologically identical neighborhood systems. June 18, 2012IEEE...
by Martina Megaro | Jun 18, 2012 | Video Processing, Visual Computing
Saliency Filters: Contrast Based Filtering for Salient Region Detection In this paper, we reconsider some of the design choices of previous methods and propose a conceptually clear and intuitive algorithm for contrast-based saliency estimation. June 18, 2012IEEE...