by Martina Megaro | May 9, 2012 | Robotics
Image and Animation Display with Multiple Mobile Robots In this article, we present a novel display that is created using a group of mobile robots. May 9, 2012International Journal of Robotics Research (IJRR) 2012 Authors Javier Alonso-Mora (Disney...
by Martina Megaro | Mar 9, 2012 | Rendering, Visual Computing
Delta Radiance Transfer We present several techniques to alleviate this limitation, allowing the light transport from clutter in a scene to be accounted for. March 9, 2012ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (i3D) 2012 Authors Bradford...
by Martina Megaro | Jan 1, 2012 | Animation, Rendering, Visual Computing
Physically-based Simulation of Rainbows In this paper, we derive a physically based model for simulating rainbows. Previous techniques for simulating rainbows have used either geometric optics (ray tracing) or Lorenz-Mie theory. January 1, 2012ACM Transactions On...
by Martina Megaro | Dec 12, 2011 | Visual Computing, Visual Display Technology
OSCAM – Optimized Stereoscopic Camera Control for Interactive 3D This paper presents a controller for camera convergence and interaxial separation that specifically addresses challenges in interactive stereoscopic applications like games. December 12, 2011ACM...
by Martina Megaro | Dec 12, 2011 | Animation, Digital Fabrication, Visual Computing
Computing and Fabricating Multilayer Models We present a method for automatically converting a digital 3D model into a multilayer model: a parallel stack of high-resolution 2D images embedded within a semi-transparent medium. December 12, 2011ACM SIGGRAPH Asia 2011 ...