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StereoBrush: Interactive 2D to 3D Conversion Using Discontinuous Warps

StereoBrush: Interactive 2D to 3D Conversion Using Discontinuous Warps

by Martina Megaro | Aug 5, 2011 | Video Processing, Visual Computing

StereoBrush: Interactive 2D to 3D Conversion Using Discontinuous Warps   We introduce a novel workflow for stereoscopic 2D to 3D conversion in which the user “paints” depth onto a 2D image via sparse scribbles, instantaneously receiving intuitive 3D feedback. August...
Runtime Implementation of Modular Radiance Transfer

Runtime Implementation of Modular Radiance Transfer

by Martina Megaro | Aug 1, 2011 | Rendering, Visual Computing

Runtime Implementation of Modular Radiance Transfer   This technical paper focuses on implementation issues, including how our run time is designed to scale across many different platforms, from iPhones to modern GPUs. August 1, 2011ACM SIGGRAPH Sketches/Talks 2011...
Perceptually-Based Compensation of Light Pollution in Display Systems

Perceptually-Based Compensation of Light Pollution in Display Systems

by Martina Megaro | Aug 1, 2011 | Video Processing, Visual Computing, Visual Display Technology

Perceptually-Based Compensation of Light Pollution in Display Systems   This paper addresses the problem of unintended light contributions due to physical properties of display systems. An example of such unintended contribution is crosstalk in stereoscopic 3D display...
OverCoat: An Implicit Canvas for 3D Painting

OverCoat: An Implicit Canvas for 3D Painting

by Martina Megaro | Jul 2, 2011 | Animation, Visual Computing

OverCoat: An Implicit Canvas for 3D Painting   We present a technique to generalize the 2D painting metaphor to 3D that allows the artist to treat the full 3D space as a canvas. August 7, 2011 ACM SIGGRAPH 2011  Authors Johannes Schmid (Disney Research/ETH Joint PhD)...
Progressive Expectation-Maximization for Hierarchical Rendering of Participating Media

Progressive Expectation-Maximization for Hierarchical Rendering of Participating Media

by Martina Megaro | Jun 27, 2011 | Rendering, Visual Computing

Progressive Expectation-Maximization for Hierarchical Rendering of Participating Media   In this paper, we propose a parametric density estimation technique that represents radiance using a hierarchical Gaussian mixture. June 27, 2011Eurographics Symposium on...
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