by Martina Megaro | Aug 9, 2018 | Capture, Visual Computing, Wireless Communication and Ubiquitous Computing
An Omnistereoscopic Video Pipeline for Capture and Display of Real-World VR In this paper we describe a complete pipeline for the capture and display of real-world Virtual Reality video content, based on the concept of omnistereoscopic panoramas. August 9, 2018ACM...
by Martina Megaro | Jul 30, 2018 | Digital Fabrication, Visual Computing
Mechanical Characterization of Structured Sheet Materials We propose a comprehensive approach to characterizing the mechanical properties of structured sheet materials, i.e., planar rod networks whose mechanics and aesthetics are inextricably linked. July 30,...
by Martina Megaro | Jul 30, 2018 | Machine Learning, Rendering, Visual Computing
Denoising with Kernel Prediction and Asymmetric Loss Functions We present a modular convolutional architecture for denoising rendered images. July 30, 2018ACM SIGGRAPH 2018 Authors Thijs Vogels (Disney Research) Fabrice Rousselle (Disney Research) Brian...
by Martina Megaro | Jul 30, 2018 | Capture, VFX, Visual Computing
An Empirical Rig for Jaw Animation We propose a novel jaw rig, empirically designed from captured data, that provides more accurate jaw positioning and constrains the motion to physiologically possible poses while offering intuitive control. July 30, 2018ACM...
by Martina Megaro | Jul 18, 2018 | Animation, AR/VR, Story Technology, Visual Computing
AR Poser: Automatically Augmenting Mobile Pictures with Digital Avatars Imitating Poses In this paper, we describe our first contribution to AR Poser: a technique for digital characters to recognize and automatically reproduce the same pose as a person in a...