by Martina Megaro | Apr 11, 2011 | Digital Fabrication, Visual Computing
Goal-Based Caustics We propose a novel system for designing and manufacturing surfaces that produce desired caustic images when illuminated by a light source. April 11, 2011Eurographics 2011 Authors Marios Papas (Disney Research/ETH Joint PhD) Wojciech Jarosz...
by Martina Megaro | Apr 10, 2011 | Visual Computing, Wireless Communication and Ubiquitous Computing
Networking Smart Toys with Wireless ToyBridge and ToyTalk In this submission, emerging research challenges of smart toy networking are identified and discussed. April 10, 2011IEEE Conference on Computer Communication (IEEE Infocom) 2011 Authors Stefan Schmid...
by Martina Megaro | Feb 18, 2011 | Rendering, Visual Computing
Real-Time Volumetric Shadows using 1D Min-Max Mipmaps In this paper, we present a new real-time algorithm for computing volumetric shadows in single-scattering media on the GPU. February 18, 2011ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (i3D) 2011...
by Martina Megaro | Jan 1, 2011 | Visual Computing, Wireless Communication and Ubiquitous Computing
Managing Base Station Location Privacy In this work we examine a software module that helps network operators to prevent third parties from aggregating wireless base station identifiers by making the identifiers dynamic. January 1, 2011Military Communications...
by Martina Megaro | Jan 1, 2011 | Rendering, Visual Computing
A Comprehensive Theory of Volumetric Radiance Estimation Using Photon Points and Beams We develop a novel, comprehensive theory of volumetric radiance estimation that leads to several new insights and includes all previously published estimates as special cases....