by Martina Megaro | Jul 18, 2013 | Animation, Visual Computing
Discrete Bending Forces and Their Jacobians Computation of bending forces on triangle meshes is required for numerous simulation and geometry processing applications. July 18, 2013Graphical Models 2013 Authors Rasmus Tamstorf (Walt Disney Animation Studios)...
by Martina Megaro | Nov 1, 2012 | Animation, Visual Computing
Speculative Parallel Asynchronous Contact Mechanics We extend the Asynchronous Contact Mechanics algorithm [Harmon et al. 2009] and improve its performance by two orders of magnitude, using only optimizations that do not compromise ACM’s three guarantees of safety,...
by Martina Megaro | Jul 5, 2012 | Animation, Visual Computing
Smart Scribbles for Sketch Segmentation We present Smart Scribble, a new scribble-based interface for user-guided segmentation of digital sketchy drawings. July 5, 2012EU Computer Graphics Forum (EU CGF) 2012 AuthorsChino Noris (Disney Research/ETH Joint...
by Martina Megaro | Aug 7, 2011 | Animation, Machine Learning
Efficient Elasticity for Character Skinning with Contact and Collisions We present a new algorithm for near-interactive simulation of skeleton driven, high resolution elasticity models. August 7, 2011ACM SIGGRAPH 2011 Authors Aleka McAdams (Walt Disney...
by Martina Megaro | Aug 1, 2011 | Video Processing, Visual Computing, Visual Display Technology
Perceptually-Based Compensation of Light Pollution in Display Systems This paper addresses the problem of unintended light contributions due to physical properties of display systems. An example of such unintended contribution is crosstalk in stereoscopic 3D display...