Disney Research Studios
  • Research
    • Machine Learning
    • Visual Computing
    • Data Sets
  • Publications
  • People
    • Leadership
    • Research Staff
    • Support Teams
    • Alumni
  • Careers
  • Outreach
  • About Us
Select Page
Discrete Bending Forces and Their Jacobians

Discrete Bending Forces and Their Jacobians

by Martina Megaro | Jul 18, 2013 | Animation, Visual Computing

Discrete Bending Forces and Their Jacobians    Computation of bending forces on triangle meshes is required for numerous simulation and geometry processing applications. July 18, 2013Graphical Models 2013   Authors Rasmus Tamstorf (Walt Disney Animation Studios)...
Speculative Parallel Asynchronous Contact Mechanics

Speculative Parallel Asynchronous Contact Mechanics

by Martina Megaro | Nov 1, 2012 | Animation, Visual Computing

Speculative Parallel Asynchronous Contact Mechanics   We extend the Asynchronous Contact Mechanics algorithm [Harmon et al. 2009] and improve its performance by two orders of magnitude, using only optimizations that do not compromise ACM’s three guarantees of safety,...
Smart Scribbles for Sketch Segmentation

Smart Scribbles for Sketch Segmentation

by Martina Megaro | Jul 5, 2012 | Animation, Visual Computing

Smart Scribbles for Sketch Segmentation   We present Smart Scribble, a new scribble-based interface for user-guided segmentation of digital sketchy drawings. July 5, 2012EU Computer Graphics Forum (EU CGF) 2012   AuthorsChino Noris (Disney Research/ETH Joint...
Efficient Elasticity for Character Skinning with Contact and Collisions

Efficient Elasticity for Character Skinning with Contact and Collisions

by Martina Megaro | Aug 7, 2011 | Animation, Machine Learning

Efficient Elasticity for Character Skinning with Contact and Collisions   We present a new algorithm for near-interactive simulation of skeleton driven, high resolution elasticity models. August 7, 2011ACM SIGGRAPH 2011   Authors Aleka McAdams (Walt Disney...
Perceptually-Based Compensation of Light Pollution in Display Systems

Perceptually-Based Compensation of Light Pollution in Display Systems

by Martina Megaro | Aug 1, 2011 | Video Processing, Visual Computing, Visual Display Technology

Perceptually-Based Compensation of Light Pollution in Display Systems   This paper addresses the problem of unintended light contributions due to physical properties of display systems. An example of such unintended contribution is crosstalk in stereoscopic 3D display...
« Older Entries
Next Entries »
© Copyright DisneyResearch|Studios