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Temporal Noise Control for Sketchy Animation

Temporal Noise Control for Sketchy Animation

by Martina Megaro | Jun 11, 2011 | Animation, Visual Computing

Temporal Noise Control for Sketchy Animation   We propose a technique to control the temporal noise present in sketchy animations. June 11, 2011Non-Photorealistic Animation and Rendering (NPAR) 2011   Authors Chino Noris (Disney Research/ETH Joint PhD) Daniel...
An Artist Friendly Hair Shading System

An Artist Friendly Hair Shading System

by Martina Megaro | Jul 26, 2010 | Animation, Rendering, Visual Computing

An Artist Friendly Hair Shading System   We show that physically based shading models fail to provide Intuitive artist controls and we introduce a novel approach for creating an art-directable hair shading model from existing physically based models. July 26, 2010ACM...
BetweenIT: An Interactive Tool for Tight Inbetweening

BetweenIT: An Interactive Tool for Tight Inbetweening

by Martina Megaro | May 3, 2010 | Animation, Visual Computing

BetweenIT: An Interactive Tool for Tight Inbetweening   We present a novel technique for stroke interpolation from only two keys which combines a stroke motion constructed from logarithmic spiral vertex trajectories with a stroke deformation based on curvature...
Robust Treatment of Simultaneous Collisions

Robust Treatment of Simultaneous Collisions

by Martina Megaro | Aug 11, 2008 | Animation, Rendering, Visual Computing

Robust Treatment of Simultaneous Collisions    We present a fail-safe that cancels impact but not sliding motion, considerably reducing artificial dissipation. August 11, 2008ACM SIGGRAPH 2008  Authors David Harmon (Columbia University) Etienne Vouga (Columbia...
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