Visual Computing

We strive to improve Disney’s production pipelines and creative processes, expanding the designer’s toolbox in terms of rendering, animation, capture, stylization, interaction, and efficiency. Our technology allows designers to tell their story. We also develop algorithms to better understand our audiences and create new modes of interaction.

Latest Publications

ReBaIR: Reference-Based Image Restoration

September 29, 2025
AIM: Advances in Image Manipulation Workshop and Challenges (2025)


Michael Bernasconi (ETH Zurich/DisneyResearch|Studios)
Abdelaziz Djelouah (DisneyResearch|Studios)
Yang Zhang (DisneyResearch|Studios)
Markus Gross (DisneyResearch|Studios/ETH Zurich)
Christopher Schroers  (DisneyResearch|Studios)

Spline Deformation Field

August 10, 2025
SIGGRAPH (2025)

Mingyang Song (DisneyResearch|Studios/ETH Zurich)
Yang Zhang (DisneyResearch|Studios)
Marko Mihajlovic (ETH Zurich)
Siyu Tang (ETH Zurich)
Markus Gross (DisneyResearch|Studios/ETH Zurich)
Tunç Ozan Aydin (DisneyResearch|Studios)

Controllable Tracking-Based Video Frame Interpolation

July 17, 2025
SIGGRAPH (2025)


Karlis Martins Briedis (DisneyResearch|Studios/ETH Zurich)
Abdelaziz Djelouah (DisneyResearch|Studios)
Raphaël Ortiz (DisneyResearch|Studios)
Markus Gross (DisneyResearch|Studios/ETH Zurich)
Christopher Schroers  (DisneyResearch|Studios)