Visual Computing

We strive to improve Disney’s production pipelines and creative processes, expanding the designer’s toolbox in terms of rendering, animation, capture, stylization, interaction, and efficiency. Our technology allows designers to tell their story. We also develop algorithms to better understand our audiences and create new modes of interaction.

Latest Publications

Controllable Tracking-Based Video Frame Interpolation

July 17, 2025
SIGGRAPH (2025)


Karlis Martins Briedis (DisneyResearch|Studios/ETH Zurich)
Abdelaziz Djelouah (DisneyResearch|Studios)
Raphaël Ortiz (DisneyResearch|Studios)
Markus Gross (DisneyResearch|Studios/ETH Zurich)
Christopher Schroers  (DisneyResearch|Studios)

ScaffoldAvatar: High-Fidelity Gaussian Avatars with Patch Expressions

July 10, 2025
SIGGRAPH (2025)


Shivangi Aneja (Technical University of Munich, DisneyResearch|Studios)
Sebastian Weiss (DisneyResearch|Studios)
Irene Baeza (DisneyResearch|Studios)
Prashanth Chandran (DisneyResearch|Studios)
Gaspard Zoss (DisneyResearch|Studios)
Matthias Niessner (Technical University of Munich)
Derek Bradley (DisneyResearch|Studios)