Visual Computing

We strive to improve Disney’s production pipelines and creative processes, expanding the designer’s toolbox in terms of rendering, animation, capture, stylization, interaction, and efficiency. Our technology allows designers to tell their story. We also develop algorithms to better understand our audiences and create new modes of interaction.

Latest Publications

Skel-inbetweening for Intuitive Neural Motion Authoring

November 11, 2024
ACM SIGGRAPH Asia (2024)


Dhruv Agrawal (DisneyResearch|Studios/ETH Joint PhD)
Jakcob Buhmann (DisneyResearch|Studios)
Dominik Borer (DisneyResearch|Studios)
Robert W. Sumner (DisneyResearch|Studios/ETH Zurich)
Martin Guay (DisneyResearch|Studios)

Lossy Image Compression with Foundation Diffusion Models

September 28, 2024
European Conference on Computer Vision (ECCV) (2024)


Lucas Relic (DisneyResearch|Studios/ETH Zurich)
Roberto Azevedo (DisneyResearch|Studios)
Markus Gross (DisneyResearch|Studios/ETH Zurich)
Christopher Schroers  (DisneyResearch|Studios)

Learning a Generalized Physical Face Model From Data

July 28, 2024
SIGGRAPH (2024)


Lingchen Yang (ETH Zurich)
Gaspard Zoss (DisneyResearch|Studios)
Prashanth Chandran (DisneyResearch|Studios)
Markus Gross (DisneyResearch|Studios / ETH Zürich)
Barbara Solenthaler (ETH Zurich)
Eftychios Sifakis (University of Wisconsin Madison)
Derek Bradley (DisneyResearch|Studios)

Versatile Vision Foundation Model for Image and Video Colorization

July 28, 2024
SIGGRAPH 2024

Vukasin Bozic (ETH Zürich) 
Abdelaziz Djelouah (DisneyResearch|Studios)
Yang Zhang (DisneyResearch|Studios)
Radu Timofte (University of Wurzburg)
Markus Gross (DisneyResearch|Studios / ETH Zürich) 
Christopher Schroers (DisneyResearch|Studios)