Visual Computing

We strive to improve Disney’s production pipelines and creative processes, expanding the designer’s toolbox in terms of rendering, animation, capture, stylization, interaction, and efficiency. Our technology allows designers to tell their story. We also develop algorithms to better understand our audiences and create new modes of interaction.
Latest Publications
LookingGlass: Generative Anamorphoses via Laplacian Pyramid Warping
June 10, 2025
CVPR 2025
Pascal Chang (DisneyResearch|Studios/ETH Joint PhD)
Sergio Sancho (DisneyResearch|Studios/ETH Joint PhD)
Jingwei Tang (DisneyResearch|Studios)
Markus Gross (DisneyResearch|Studios)
Vinicius Azevedo (DisneyResearch|Studios)
Bridging the Gap between Diffusion Models and Universal Quantization for Image Compression
June 10, 2025
CVPR (2025)
Lucas Relic (DisneyResearch|Studios/ETH Zurich)
Roberto Azevedo (DisneyResearch|Studios)
Yang Zhang (DisneyResearch|Studios)
Markus Gross (DisneyResearch|Studios/ETH Zurich)
Christopher Schroers (DisneyResearch|Studios)
Unboxed: Geometrically and Temporally Consistent Video Outpainting
June 11th, 2025
CVPR (2025)
Zhongrui Yu (ETH Zurich)
Martina Megaro-Boldini (DisneyResearch|Studios)
Robert W. Sumner (ETH Zurich, DisneyResearch|Studios)
Abdelaziz Djelouah (DisneyResearch|Studios)
Gaussian Billboards: Expressive 2D Gaussian Splatting with Textures
December 17th, 2024
arXiv (2024)
Sebastian Weiss (DisneyResearch|Studios)
Derek Bradley (DisneyResearch|Studios)
Neural Facial Deformation Transfer
May 11, 2025
Eurographics (2025)
Prashanth Chandran (DisneyResearch|Studios)
Loïc Ciccone(DisneyResearch|Studios)
Gaspard Zoss (DisneyResearch|Studios)
Derek Bradley (DisneyResearch|Studios)
Volume Scattering Probability Guiding
October 7, 2024
ACM SIGGRAPH Asia (2024)
Kehan Xu (ETH Zürich)
Sebastian Herholz (Intel Corporation, Germany)
Marco Manzi (DisneyResearch|Studios)
Marios Papas (DisneyResearch|Studios)
Markus Gross (DisneyResearch|Studios / ETH Zürich)