Progressive Expectation-Maximization for Hierarchical Rendering of Participating Media

 

In this paper, we propose a parametric density estimation technique that represents radiance using a hierarchical Gaussian mixture.

June 27, 2011
Eurographics Symposium on Rendering (EGSR) 2011

 

Authors

Wenzel Jakob (Disney Research/Cornell University)

Christian Regg (Disney Research/ETH Joint PhD)

Wojciech Jarosz (Disney Research)

Progressive Expectation-Maximization for Hierarchical Rendering of Participating Media

Abstract

State-of-the-art density estimation methods for rendering participating media rely on a dense photon representation of the radiance distribution within a scene. A critical bottleneck of such kernel-based approaches is the excessive number of photons that are required in practice to resolve fine illumination details while controlling the amount of noise. In this paper, we propose a parametric density estimation technique that represents radiance using a hierarchical Gaussian mixture. We efficiently obtain the coefficients of this mixture using a progressive and accelerated form of the Expectation–Maximization algorithm. After this step, we are able to create noise-free renderings of high-frequency illumination using only a few thousand Gaussian terms, where millions of photons are traditionally required. Temporal coherence is trivially supported within this framework, and the compact footprint is also useful in the context of real-time visualization. We demonstrate a hierarchical ray tracing-based implementation, as well as a fast-splatting approach that can interactively render animated volume caustics.

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