Stereo from Shading

 

We present a new method for creating and enhancing the stereoscopic 3D (S3D) sensation without using the parallax disparity between an image pair.

June 24, 2015
Eurographics Symposium on Rendering (EGSR) 2015

 

Authors

Alexandre Chapiro (Disney Research/ETH Joint PhD)

Carol O’Sullivan (Disney Research)

Wojciech Jarosz (Disney Research)

Markus Gross (Disney Research/ETH Zurich)

Aljoscha Smolic (Disney Research)

Stereo from Shading

Abstract

S3D relies on a combination of cues to generate a feeling of depth, but only a few of these cues can easily be modified within a rendering pipeline without significantly changing the content. We explore one such cue—shading stereopsis—which to date has not been exploited for 3D rendering. By changing only the shading of objects between the left and right eye renders, we generate a noticeable increase in perceived depth. This effect can be used to create depth when applied to flat images, and to enhance depth when applied to shallow depth S3D images. Our method modifies the shading normals of objects or materials, such that it can be flexibly and selectively applied in complex scenes with arbitrary numbers and types of lights and indirect illumination. Our results show examples of rendered stills and video, as well as live action footage.

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