Visual Computing

We strive to improve Disney’s production pipelines and creative processes, expanding the designer’s toolbox in terms of rendering, animation, capture, stylization, interaction, and efficiency. Our technology allows designers to tell their story. We also develop algorithms to better understand our audiences and create new modes of interaction.

Latest Publications

2D Gaussian Splatting for Bézier Spline Line Art Vectorization

2D Gaussian Splatting for Bézier Spline Line Art Vectorization

July 16, 2026
SIGGRAPH (2026)

Tianhao Chen (DisneyResearch|Studios/ETH Zurich)
Clara Fernandez (DisneyResearch|Studios)
Marteinn Oskarsson (Walt Disney Animation Studios)
Chuck Tappan (Walt Disney Animation Studios)
Olga Sorkine-Hornung (ETH Zurich)
Markus Gross (DisneyResearch|Studios/ETH Zurich)
Christopher Schroers (DisneyResearch|Studios)
Abdelaziz Djelouah (DisneyResearch|Studios)

A Generative Motion Rig for Artist-Driven Motion Authoring

A Generative Motion Rig for Artist-Driven Motion Authoring

July 16, 2026
SIGGRAPH (2026)

Jakob Buhmann (DisneyResearch|Studios)
Dhruv Agrawal (DisneyResearch|Studios/ETH Zurich)
Dominik Borer (DisneyResearch|Studios)
Luca Vögeli (DisneyResearch|Studios)
Robert W. Sumner (DisneyResearch|Studios/ETH Zurich)
Martin Guay (DisneyResearch|Studios)

Neural Render Proxies for Interactive and Differentiable Lighting

Neural Render Proxies for Interactive and Differentiable Lighting

July 1, 2026
Eurographics Symposium on Rendering (EGSR) (2026)

Sergio Sancho (ETH Zurich/DisneyResearch|Studios)
Alexander Rath (DisneyResearch|Studios)
Marco Manzi (DisneyResearch|Studios)
Pascal Chang (ETH Zurich/DisneyResearch|Studios)
Amit H. Bermano (ETH Zurich/DisneyResearch|Studios/Tel Aviv University)
Derek Nowrouzezahrai (McGill University/Mila – Quebec AI Institute/CIFAR AI Chair)
Markus Gross (DisneyResearch|Studios/ETH Zurich)
Marios Papas (DisneyResearch|Studios)

Illumination-Aware Spatial Subdivision for Path Guiding

Illumination-Aware Spatial Subdivision for Path Guiding

July 1, 2026
Eurographics Symposium on Rendering (EGSR) (2026)

Fengshi Zheng (Delft University of Technology)
Christoph Peters (Delft University of Technology)
Sebastian Herholz (Blender Institute)
Marco Manzi (DisneyResearch|Studios)
Elmar Eisemann (Delft University of Technology)