by America Ortiz | Jun 5, 2024 | Video Processing, Visual Computing
QUADify: Extracting Meshes with Pixel-level Details and Materials from Images In this work, we propose a method to extract regular quad-dominant meshes from posed images. More specifically, we generate a high-quality 3D model through de- composition into an easily...
by America Ortiz | Jun 3, 2024 | Capture, VFX
Artist-Friendly Relightable and Animatable Neural Heads In this work, we simultaneously tackle both the motion and illumination problem, proposing a new method for relightable and animatable neural heads. June 3, 2024CVPR (2024) Authors Yingyan Xu...
by America Ortiz | Jun 3, 2024 | Capture, VFX
Anatomically Constrained Implicit Face Models In this work, we present a novel use case for such implicit representations in the context of learning anatomically constrained face models. June 3, 2024CVPR (2024) Authors Prashanth Chandran...
by America Ortiz | May 8, 2024 | Machine Learning
CADS: Unleashing the Diversity of Diffusion Models Through Condition-Annealed Sampling Our sampling strategy anneals the conditioning signal by adding scheduled, monotonically decreasing Gaussian noise to the conditioning vector during inference to balance diversity...
by America Ortiz | Apr 26, 2024 | Capture, VFX
Fast Dynamic Facial Wrinkles We present a new method to animate the dynamic motion of skin micro wrinkles under facial expression deformation. April 22, 2024Eurographics (2024) Authors Sebastian Weiss (DisneyResearch|Studios) Prashanth Chandran...