by America Ortiz | Jul 9, 2025 | Capture, VFX, Visual Computing
ScaffoldAvatar: High-Fidelity Gaussian Avatars with Patch Expressions In this work, we propose to couple locally-defined facial expressions with 3D Gaussian splatting to enable creating ultra-high fidelity, expressive and photorealistic head avatars. July 10,...
by America Ortiz | Jun 9, 2025 | Animation, Visual Computing
LookingGlass: Generative Anamorphoses via Laplacian Pyramid Warping In this work, we revisit these famous optical illusions with a generative twist. With the help of latent rectified flow models, we propose a method to create anamorphic images that still retain a...
by America Ortiz | Jun 9, 2025 | Video Processing, Visual Computing
Bridging the Gap between Diffusion Models and Universal Quantization for Image Compression In this paper, we propose a novel quantization based forward diffusion process with theoretical foundations that tackles all three aforementioned gaps. We achieve this through...
by America Ortiz | May 23, 2025 | Visual Computing
Unboxed: Geometrically and Temporally Consistent Video Outpainting In this work, we address this problem using two key ideas: 3D supported outpainting for the static regions of the images, and leveraging pre-trained video diffusion model to ensure realistic and...
by America Ortiz | May 13, 2025 | Capture, VFX, Visual Computing
Gaussian Billboards: Expressive 2D Gaussian Splatting with Textures In this work we highlight the similarity between 2D Gaussian Splatting (2DGS) and billboards from traditional computer graphics. Both use flat semitransparent 2D geometry that is positioned, oriented...