by America Ortiz | Aug 18, 2026 | Machine Learning, Video Processing, Visual Computing
Generalized Audio-Driven Synthesis of Precise Drummer Motion In this work, we introduce a generative diffusion framework featuring a dual-objective loss function that decouples skeletal integrity from drumstick precision, thus enabling centimeter-level stick precision...
by America Ortiz | Jul 30, 2026 | Machine Learning, Video Processing, Visual Computing
Interactive Generative Motion Editing via Scheduled Inpainting In this work, we introduce scheduled inpainting, a method that enables interactive generative motion editing, a novel paradigm unifying motion synthesis and editing by leveraging generative models. July...
by America Ortiz | Jul 30, 2026 | Machine Learning, Video Processing, Visual Computing
Two2Four: Generative Quadruped Puppeteering from Human Motion In this work, we present an automatic human-to-quadruped puppeteering framework that produces plausible and controllable quadruped motions from ordinary human motion data. July 30, 2026 arXiv (2026) ...
by America Ortiz | Jul 16, 2026 | Machine Learning, Video Processing, Visual Computing
SmoothMotionVectors: Optimizing Your Content for Video Codecs in Free View Video Compression In this work, we present an empirical study of free-view video compression for dynamic scenes reconstructed with 3D Gaussian Splatting, examining how practical pipeline design...
by America Ortiz | Jul 16, 2026 | Machine Learning, Video Processing, Visual Computing
2D Gaussian Splatting for Bézier Spline Line Art Vectorization In this work, we leverage several recent advances in the field to introduce a new state-of-the-art method for line art vectorization. July 16, 2026 SIGGRAPH (2026) Authors Tianhao Chen...