by America Ortiz | Jul 28, 2024 | Capture, VFX, Visual Computing
Learning a Generalized Physical Face Model From Data In this work, we aim to make physics-based facial animation more accessible by proposing a generalized physical face model that we learn from a large 3D face dataset. Once trained, our model can be quickly fit to...
by America Ortiz | Jul 28, 2024 | Rendering, Video Processing, Visual Computing
Versatile Vision Foundation Model for Image and Video Colorization In this work we show how a latent diffusion model, pre-trained on text-to-image synthesis, can be finetuned for image colorization and provide a flexible solution for a wide variety of scenarios: high...
by America Ortiz | Jul 28, 2024 | Animation, Visual Computing
Controllable Neural Style Transfer for Dynamic Meshes In this paper we propose a novel mesh stylization technique that improves previous NST works in several ways. First, we replace the standard Gram-Matrix style loss by a Neural Neighbor formulation that enables...
by America Ortiz | Jun 18, 2024 | Rendering, Video Processing, Visual Computing
Neural Denoising for Deep-Z Monte Carlo Renderings We propose a hybrid reconstruction architecture that combines the depth-resolved reconstruction at each bin with the flattened reconstruction at the pixel level. April 20, 2024 Eurographics (2024) Authors...
by America Ortiz | Jun 17, 2024 | Video Processing, Visual Computing
DiVAS: Video and Audio Synchronization with Dynamic Frame Rates In this paper, we study the automatic discovery of such issues. Specifically, we focus on the alignment of lip movements with spoken words, targeting realistic production scenarios which can include...