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Bend-It: Design and Fabrication of Kinetic Wire Characters

Bend-It: Design and Fabrication of Kinetic Wire Characters

by Martina Megaro | Nov 27, 2018 | Digital Fabrication, Robotics

Bend-It: Design and Fabrication of Kinetic Wire Characters   We present a computational technique for the design of kinetic wire characters, tailored for fabrication on consumer-grade hardware. November 27, 2018ACM SIGGRAPH Asia 2018   Authors Hongyi Xu (Disney...
PuppetPhone: Puppeteering Virtual Characters Using a Smartphone

PuppetPhone: Puppeteering Virtual Characters Using a Smartphone

by Martina Megaro | Nov 8, 2018 | Animation, AR/VR, Story Technology, Visual Computing

PuppetPhone: Puppeteering Virtual Characters Using a Smartphone   We propose a new interaction metaphor that reduces the gap between physical toys and virtual characters. November 8, 2018Conference on Motion, Interaction and Games  Authors Raphael Anderegg (Disney...
PICA: Proactive Intelligent Conversational Agent for Interactive Narratives

PICA: Proactive Intelligent Conversational Agent for Interactive Narratives

by Martina Megaro | Nov 5, 2018 | AR/VR, Machine Learning, Story Technology

PICA:Proactive Intelligent Conversational Agent for Interactive Narrative   We developed PICA: a proactive intelligent conversational agent for interactive narratives that can guide users through such experiences. November 5, 2018International Conference on...
AR Costumes: Automatically Augmenting Watertight Costumes from a single RGB Image

AR Costumes: Automatically Augmenting Watertight Costumes from a single RGB Image

by Martina Megaro | Oct 30, 2018 | AR/VR, Visual Computing

AR Costumes: Automatically Augmenting Watertight Costumes from a single RGB Image   We present a practical solution to these artifacts which requires minimal costume parameterization work, and a straightforward inpainting approach. Ocotber 30, 2018International...
Designing Groundless Body Channel Communication Systems: Performance and Implications

Designing Groundless Body Channel Communication Systems: Performance and Implications

by Martina Megaro | Oct 14, 2018 | Robotics, VFX, Wireless Communication and Ubiquitous Computing

Designing Groundless Body Channel Communication Systems: Performance and Implications   We present a comprehensive empirical study on the channel characteristics of BCC systems. October 14, 2018ACM Symposium on User Interface Software and Technology (ACM UIST) 2018...
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