by Martina Megaro | Nov 27, 2018 | Digital Fabrication, Robotics
Bend-It: Design and Fabrication of Kinetic Wire Characters We present a computational technique for the design of kinetic wire characters, tailored for fabrication on consumer-grade hardware. November 27, 2018ACM SIGGRAPH Asia 2018 Authors Hongyi Xu (Disney...
by Martina Megaro | Nov 8, 2018 | Animation, AR/VR, Story Technology, Visual Computing
PuppetPhone: Puppeteering Virtual Characters Using a Smartphone We propose a new interaction metaphor that reduces the gap between physical toys and virtual characters. November 8, 2018Conference on Motion, Interaction and Games Authors Raphael Anderegg (Disney...
by Martina Megaro | Nov 5, 2018 | AR/VR, Machine Learning, Story Technology
PICA:Proactive Intelligent Conversational Agent for Interactive Narrative We developed PICA: a proactive intelligent conversational agent for interactive narratives that can guide users through such experiences. November 5, 2018International Conference on...
by Martina Megaro | Oct 30, 2018 | AR/VR, Visual Computing
AR Costumes: Automatically Augmenting Watertight Costumes from a single RGB Image We present a practical solution to these artifacts which requires minimal costume parameterization work, and a straightforward inpainting approach. Ocotber 30, 2018International...
by Martina Megaro | Oct 14, 2018 | Robotics, VFX, Wireless Communication and Ubiquitous Computing
Designing Groundless Body Channel Communication Systems: Performance and Implications We present a comprehensive empirical study on the channel characteristics of BCC systems. October 14, 2018ACM Symposium on User Interface Software and Technology (ACM UIST) 2018...