by Martina Megaro | Jul 30, 2018 | Capture, VFX, Visual Computing
An Empirical Rig for Jaw Animation We propose a novel jaw rig, empirically designed from captured data, that provides more accurate jaw positioning and constrains the motion to physiologically possible poses while offering intuitive control. July 30, 2018ACM...
by Martina Megaro | Jul 18, 2018 | Animation, AR/VR, Story Technology, Visual Computing
AR Poser: Automatically Augmenting Mobile Pictures with Digital Avatars Imitating Poses In this paper, we describe our first contribution to AR Poser: a technique for digital characters to recognize and automatically reproduce the same pose as a person in a...
by Martina Megaro | Jul 13, 2018 | Machine Learning, Story Technology, Video Processing, Visual Computing
Disentangled Sequential Autoencoder In our experiments on artificially generated cartoon video clips and voice recordings, we show that we can convert the content of a given sequence into another one by such content swapping. July 13, 2018International Conference on...
by Martina Megaro | Jul 11, 2018 | Story Technology, Visual Computing
Challenges in Exploiting Conversational memory in Human-Agent Interaction In this paper, we describe the dialog management mechanisms to achieve these goals when applied to a robot that engages in social chit-chat. July 11, 2018International Conference on Autonomous...
by Martina Megaro | Jul 11, 2018 | Capture, Visual Computing
User-Guided Lip Correction for Facial Performance Capture We present a novel user-guided approach to correcting these common lip shape errors present in traditional capture systems. July 11, 2018ACM SIGGRAPH / Eurographics Symposium on Computer Animation (SCA) 2018...