by Martina Megaro | Apr 24, 2017 | Animation, Visual Computing
Enriching Facial Blendshape Rigs with Physical Simulation We propose the concept of blendmaterials to give artists an intuitive means to account for changing material properties due to muscle activation. April 24, 2017Eurographics 2017 Authors Yeara Kozlov...
by Martina Megaro | Apr 24, 2017 | Visual Computing, Visual Display Technology
Makeup Lamps: Live Augmentation of Human Faces via Projection We propose the first system for live dynamic augmentation of human faces. April 24, 2017Eurographics 2017 Authors Amit Bermano (Disney Research/Princeton University) Markus Billeter (Chalmers...
by Martina Megaro | Apr 21, 2017 | Video Processing, Visual Computing
Unmixing-Based Soft Color Segmentation for Image Manipulation We present a new method for decomposing an image into a set of soft color segments that are analogous to color layers with alpha channels that have been commonly utilized in modern image manipulation...
by Martina Megaro | Mar 27, 2017 | Video Processing, Visual Computing
Learn How to Choose: Independent Detectors versus Composite Visual Phrases We propose a predictor that is based on a number of category specific features ( e.g., sample size, entropy, etc.) for whether independent or joint composite detector may be more...
by Martina Megaro | Mar 18, 2017 | AR/VR, Robotics
Catching a Real Ball in Virtual Reality We present a system enabling users to accurately catch a real ball while immersed in a virtual reality Environment. March 18, 2017IEEE Virtual Reality 2017 Authors Gunter Niemeyer (Disney Research) Matt Pan (Disney...