by Martina Megaro | Mar 18, 2017 | AR/VR, Capture, Visual Computing
Rapid One-Shot Acquisition of Dynamic VR Avatars We present a system for rapid acquisition of bespoke, animatable, full-body avatars including face texture and shape. March 18, 2017IEEE Virtual Reality 2017 Authors Charles Malleson (Disney Research) Maggie...
by Martina Megaro | Mar 7, 2017 | Digital Fabrication, Robotics
Contact Pressure Distribution as an Evaluation Metric for Human-Robot Hand Interactions We propose that the contact pressure distribution of the grasp should be used as a hand benchmark both for naturalness and comfort, and present our initial work in this...
by Martina Megaro | Mar 6, 2017 | Machine Learning, Robotics
Towards Robot Autonomy in Group Conversations: Understanding the Effects of Body Orientation and Gaze For this experiment, we designed a novel protocol to induce changes in the robot’s group and study different social contexts. March 6, 2017Human Robot...
by Martina Megaro | Mar 6, 2017 | Machine Learning, Robotics
Creating Prosodic Synchrony for a Robot Co-player in a Speech-controlled game for Children We report an approach to creating on-line acoustic synchrony by using a dynamic Bayesian network learned from prior recordings of child-child play to select from a predfine...
by Martina Megaro | Mar 3, 2017 | Machine Learning
Data-Driven Ghosting using Deep Imitation Learning Motivated by the original “ghosting” work, we showcase an automatic “data-driven ghosting” method using advanced machine learning methodologies applied to a season’s worth of tracking data from a recent professional...