by Martina Megaro | Nov 11, 2016 | Rendering, Visual Computing
Efficient Rendering of Heterogeneous Poly-Disperse Granular Media We address the challenge of efficiently rendering massive assemblies of grains within a forward path-tracing framework. November 11, 2016ACM SIGGRAPH Asia 2016 Authors Thomas Müller (Disney...
by Martina Megaro | Nov 11, 2016 | Capture, VFX
Model-Based Teeth Reconstruction In this paper, we, therefore, present the first approach for non-invasive reconstruction of an entire person-specific tooth row from just a sparse set of photographs of the mouth region. November 11, 2016ACM SIGGRAPH Asia 2016 ...
by Martina Megaro | Oct 25, 2016 | Capture, VFX, Visual Computing
Synthetic Prior Design for Real-Time Face Tracking Synthetic training significantly reduces the capture and annotation burden and in theory allows generation of an arbitrary amount of data. October 25, 20163D International Conference on 3D Vision (3DV) 2016 ...
by Martina Megaro | Oct 25, 2016 | Video Processing, Visual Computing
Point Cloud Noise and Outlier Removal for Image-Based 3D Reconstruction We present a simple and effective method for removing noise and outliers from such point sets. October 25, 20163D International Conference on 3D Vision (3DV) 2016 Authors Katja Wolff...
by Martina Megaro | Oct 19, 2016 | Animation, Visual Computing
An Event-Centric Approach to Authoring Stories in Crowds We present a graphical authoring tool for creating complex narratives in large, populated areas with crowds of virtual humans. October 10, 2016Motion in Games 2016 AuthorsMubbasir Kapadia (Rutgers...